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Old 09-06-2006
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patient1 patient1 is offline
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Pivot problem

For some reason, every object that i create has diffrent pivots to its vertices, and if i drag 2 or more veritces together, then it drags them to diffrent places. I f you didn't understand i attached a pic.
Tnx


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Old 09-06-2006
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multimediaman multimediaman is offline
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In your screenshot, there's a pulldown menu that says "Local" ... change that to "View" to get it to normal settings.

Local is a particularly useful tool for moving faces/objects according to their surface normal, or their pivot, dependingly. Local control for edges and verts is unpredictable.

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Old 09-06-2006
tomsullivan tomsullivan is offline
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its becuase you ahve local selected in where i have made the red box

change it to view

basicly wat these option do is change the direction, insted of using the worlds X, Y, Z axis, it use the "local" ones to the selected verts, faces etc.

the other option in there do

screen, makes the axis more to where you ahve your screen so if you in left the axis will change to move on those axis, it also works with perspective, but i would not recomed you use it in there.

world, is the world axis, bacily if you have the grid up thats the axis

parent, works when you have linked object where childen objects get there pivot points from the parent.

never worked out wat gimbal did

and grid uses the grid axis, like world.

i think those are the meanings for them, but check the max help files, i could be worng.

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Old 09-06-2006
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Thank you both!!! It worked and i learned something new!

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