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Old 09-20-2006
TommieguN's Avatar
TommieguN TommieguN is offline
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car modeling question

Hi all

Trying to model a nice Daimler DS 420 here, and I'm in the need of a answer.

Everytime I view my result in MeshSmooth, it gets unwanted holes or pikes in it whilst the mesh is perfectly normal, equal, flat.
Uploaded a few screens, if that helped.

Im using 3ds max 7 and it is a editable poly.
http://img137.imageshack.us/img137/9122/err1ix6.jpg
http://img92.imageshack.us/img92/4840/err2mb4.jpg
http://img137.imageshack.us/img137/269/err3vm7.jpg
http://img479.imageshack.us/img479/2073/err4kj1.jpg
and my wireframy
http://img108.imageshack.us/img108/509/err5so4.jpg

HSHM

Orrrrrrrrr, is this mesh ok?
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Old 09-20-2006
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300zx_9 300zx_9 is offline
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right ok do this press ctrl+a then press weld whilst in the vertice mode so ur editable poly shud be on vertices before u do that. IF it still doesnt work then check to see if u need more edges.

I.L.M.4.E
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Old 09-20-2006
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TommieguN TommieguN is offline
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Ehhh, I appriciate your help, but did you read my post?
It is a editable poly, and my only question was why those dents come into my "mesh" or model or however you like to call it, and how to avoid it.
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Old 09-20-2006
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Catlin Catlin is offline
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its because your mesh isnt dense enough or you need to weld 2 verticies together


Its Staying Johnas OK!

[17:00] Nikman: you got dubs insted of braincells
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