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Hi Guys,
I was just pondering if it's possible to blur the reflections of a MAX/RayTrace material (NOT VRay materials and such)?? Let us know, thanks!! ![]() ------------------------- Current Project: Pondering... ------------------------- Wheels: 1977 Ford Fairlane ZH ------------------------- System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable -------------------------
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if ur using an HDRI, simple option would be to blur that image in photoshop..
btw how are u setting up ur reflections coz i think usually "blur" is normally there? ![]() "A closed mouth gathers no foot..." (\_,/) (O.o) This is Bunny. (> <) Copy Bunny to your signature to help him achieve world domination. Current WIPs: Porsche Carrera GT |
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Right now I use Raytraced materials, with a Fall-Off map in both the Diffuse and the Reflection slots. I've looked everywhere, and can't find a blur. Plus I haven't researched using HDRI yet :-P Right now though, I'd just prefer to know how to blur the reflections within the paint material.
![]() ------------------------- Current Project: Pondering... ------------------------- Wheels: 1977 Ford Fairlane ZH ------------------------- System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable -------------------------
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vyper, you're a champion!! Thanks for your help mate.
THat is sort of the effect I was after, however, I am wondering if it's possible to blur that noise in the reflection so it's smoother?? ![]() ------------------------- Current Project: Pondering... ------------------------- Wheels: 1977 Ford Fairlane ZH ------------------------- System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable -------------------------
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Hi Dr,
It might be possible to get the blur smoother, but I haven't figured that bit out. I did try again, but it has me baffled. I've attached the material to this post, see what you can come up with and if you get it cracked let me know how you did it. Catch ya l8rs Vyper ![]() PS. The size of the noise is scene scale dependent so it may look different in your scene. To change the blur level, I just changed the bump amount. |
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