It appears you have not yet registered with our community. To register please click here...

Forum Gallery Register FAQ Members List Arcade Search Today's Posts Mark Forums Read

Go Back   SMCars - Car Blueprints > Discussion > General Discussion > 3D Studio Max

Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 08-19-2007
Poltavskiy's Avatar
Poltavskiy Poltavskiy is offline
Administrator
 

Join Date: Aug 2005
Age: 19
Posts: 1,952
Send a message via MSN to Poltavskiy
Tool Idea

I had an idea for us modelers tho like to smooth all of our objects and when it comes to showing a wireframe shot we are too lazy to go back and take off the smoothing. Here is a picture that will explain itself. Comments welcome.




www.poltavskiy.com

AKA *RedStar*
Reply With Quote
  #2 (permalink)  
Old 08-19-2007
advan's Avatar
advan advan is offline
Extra Cupholder
 

Join Date: Sep 2005
Location: Colorado
Age: 14
Posts: 479
Coolio idea, i use like 2 iterations for everything so no good for me, lol
Reply With Quote
  #3 (permalink)  
Old 08-19-2007
multimediaman's Avatar
multimediaman multimediaman is offline
Super Moderator
 

Join Date: May 2004
Location: Texas. In the digital abyss
Age: 26
Posts: 1,703
one way to remedy this, and have a quick method of organizing smoothing in your scene, is to have a couple cubes in your scene...

their names would be:

turbosmooth_lv1
turbosmooth_lv2
turbosmooth_lv3

and each would have a turbosmooth modifier on it set to the proper level of iterations. Then just Copy the modifier and Paste (Instanced) onto whatever objects on your scene. That way, your instanced turbosmooth modifier can be "globally" turned off for all instanced modifiers just by changing it on that one turbosmooth_lv# box.

You can also rename the turbosmooth modifiers on one object, to say, TsmoothLv3... you'd be able to know exactly what objects have what smooth level on that way just by looking at their modifier stack. The instanced modifiers carry the same name from just changing any of their name in the scene.

This also works very nice for showing or hiding isoline displays, since using isolines usually displays faster in the viewports


Although I do still think a tool like this would be nice if it were made more like the Light Lister tool, where you get a list of all objects with meshsmooth or turbosmooth on the top of the modifier stack, and you have buttons you can change each object's non-instanced modifier settings on the fly like that...

Reply With Quote
  #4 (permalink)  
Old 09-23-2007
ibeam's Avatar
ibeam ibeam is offline
V6 Inside Decal
 

Join Date: May 2007
Posts: 340
i think i have a script that controls all this (sorry if 4 weeks counts as a dead thread)

ibeam

Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 04:03 AM.



Design By: Miner Skinz.com
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.0.0 RC6