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one way to remedy this, and have a quick method of organizing smoothing in your scene, is to have a couple cubes in your scene...
their names would be:
turbosmooth_lv1
turbosmooth_lv2
turbosmooth_lv3
and each would have a turbosmooth modifier on it set to the proper level of iterations. Then just Copy the modifier and Paste (Instanced) onto whatever objects on your scene. That way, your instanced turbosmooth modifier can be "globally" turned off for all instanced modifiers just by changing it on that one turbosmooth_lv# box.
You can also rename the turbosmooth modifiers on one object, to say, TsmoothLv3... you'd be able to know exactly what objects have what smooth level on that way just by looking at their modifier stack. The instanced modifiers carry the same name from just changing any of their name in the scene.
This also works very nice for showing or hiding isoline displays, since using isolines usually displays faster in the viewports
Although I do still think a tool like this would be nice if it were made more like the Light Lister tool, where you get a list of all objects with meshsmooth or turbosmooth on the top of the modifier stack, and you have buttons you can change each object's non-instanced modifier settings on the fly like that...
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