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  #11 (permalink)  
Old 10-12-2007
Pyrex238 Pyrex238 is offline
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Originally Posted by Catlin View Post
Could this gamne your talking about be called,Street legal redline?
No, it's an unannounced MMO title. I am familiar with redline racing though.
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  #12 (permalink)  
Old 10-12-2007
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multimediaman multimediaman is offline
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Originally Posted by Pyrex238 View Post
thanks for the suggestion. I assume you can see that my mesh needs to be reworked - what tips you off on that? I did restart again, and I'm pretty happy with the result, let me know if you have any suggestions for me. I will try turbosmooth as you suggested.

The biggest issue comes from how the curvature at the back is created, and how many wavy lines there are.



In this picture, the top and right views show the biggest issues, mostly on the hood. The edges in the top view are all straight, until one segment before the window. This will create a bulge in the mesh that won't look right. a model like this should have the geometry flowing smoothly from one edge to the next. The whole top view should look like it's tapered from the back to the front, basically... since the windshield and surrounding metalwork is narrower than the rear window's metalwork.


In summary, just make sure that the mesh flows as smoothly as possible. This is also why I suggested using turbosmoothed geometry to build parts, or the whole model, because it will really help aid in keeping that nice smooth flow.

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  #13 (permalink)  
Old 10-12-2007
Pyrex238 Pyrex238 is offline
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Originally Posted by multimediaman View Post
The biggest issue comes from how the curvature at the back is created, and how many wavy lines there are.



In this picture, the top and right views show the biggest issues, mostly on the hood. The edges in the top view are all straight, until one segment before the window. This will create a bulge in the mesh that won't look right. a model like this should have the geometry flowing smoothly from one edge to the next. The whole top view should look like it's tapered from the back to the front, basically... since the windshield and surrounding metalwork is narrower than the rear window's metalwork.


In summary, just make sure that the mesh flows as smoothly as possible. This is also why I suggested using turbosmoothed geometry to build parts, or the whole model, because it will really help aid in keeping that nice smooth flow.
Ah, I see what you mean. I had kept the mesh very linear so it would be easier for me to adjust, but now that I'm satisfied I should make it more flowing. So, I should probably add another segment before the front window so there isnt such an abrupt corner.
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  #14 (permalink)  
Old 10-13-2007
Pyrex238 Pyrex238 is offline
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as you wish, my master.



the mesh got stupid in a few parts - but thats just the turbosmooth modifier, no changes at all.
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  #15 (permalink)  
Old 10-13-2007
N_modder N_modder is offline
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Originally Posted by Pyrex238 View Post
as you wish, my master.



the mesh got stupid in a few parts - but thats just the turbosmooth modifier, no changes at all.
just a noob question, and a litlle bit offtopic, but how do you guys get max to show that info about the mesh, (in camera01 view). thank´s and sorry again for the offtopic.
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  #16 (permalink)  
Old 10-13-2007
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darth carth darth carth is offline
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right click on the viewports name and then click "Show statistics"

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(click to go to WIP)
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  #17 (permalink)  
Old 10-14-2007
N_modder N_modder is offline
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thanks, you donīt imagine how much I learn just to look into others meshes and wireframes
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  #18 (permalink)  
Old 10-14-2007
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Send a message via MSN to Catlin
Or as a shortcut you can press 7 on the selected viewport


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  #19 (permalink)  
Old 10-14-2007
Pyrex238 Pyrex238 is offline
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some progress...



Still have the interior to finish, etc.. but its starting to look decent.

Last edited by Pyrex238 : 10-14-2007 at 05:56 PM.
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