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I have used mentalray mainly for architectural design purposes, and I find it very good at that (max 8 ).
I tested max 9 and they improved the architectural materials templates (available in max BUT i think we are loosing so many advanced aspetcs of this renderer due the lack of documentation, specially regarding lume shaders and custom materials.I would like it to have better lighting setup and capabilities (maybe it already has it but I haven´t figured out). An example is light maps or light objects available with vray; why they arent present in mentalray? |
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The Mr Spot and MR Omni have area light options ... have you tried them ? Much finer and more realistic control than area shadows. Have a look at a tutorial I wrote about different lights in 3ds Max and Mental Ray : TUTORIAL MR LIGHTS : DM Multimedia - Studio 3DS Max Tips and Tutorials - Full Tutorial - Schnorbill Lighting Dave |
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max 9's mental ray must be significantly more improved then... I'm using max 7, and the stuff just doesn't look anywhere near like what your results do... I don't even have the option of "disc" lights.
Either way, I think I'm going to stick with scanline rendering until I get max 2008 and my dream machine lol ![]()
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rendering
My way to get a good MR render in 3ds max 9:
- create>Systems/lights>Daylight system - Change the the lighting to MR sun and MR sky - Go to the render box and go to the indirect illumination tab and turn on Final gather - and hit render ![]() you wil get the best clay render ever, and if you use MR matelials you could get a great result. |
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