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  #11 (permalink)  
Old 10-25-2007
darth carth's Avatar
darth carth darth carth is offline
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I noticed that you don't even need the squars of two.. any size where the result of dividing the width and hight gives a round number works great.

For example: if you make your print 1000x500 then you would get this: 1000/500=2
the prinicple goes for any size.. so you'll even get a nice result if you'd use 852x426 or 999x333

Aslong as the ratio between hight and width remains a round number it should look fine (this is also why the swuars of two look fine, but really any size will be fine aslong as the ratio is a round number)

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  #12 (permalink)  
Old 10-25-2007
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multimediaman multimediaman is online now
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I did a quick test of that... I've attached those results.

Furthermore, the metal bump 9 dx plugin did make the non-square textures look a bit better than before, but there were still some missing pixels that were blurred out of detail... so I didn't save any images of that
Attached Images
File Type: png TextureSizeComp-Nearest.png (45.0 KB, 12 views)
File Type: png TextureSizeComp-Linear.png (108.2 KB, 11 views)

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