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Old 11-28-2007
rybrx7 rybrx7 is offline
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Audi Modelling Help - Inc. Files

Hello,

Im new here and have only just started 3d modelling. Im using 3dsmax 2008. I am modelling the Audi RS4 Avant, but im having little success being new to it, so i could use someones help with the front of the car that i just cant seem to get correct, the front is very complex, with al sorts of curves and bends blending in with one another.

I've been on and off it for days now and its driving me mad! Im seriously considering just walking away from it.

Attached are some pics of the work so far: ( I know they're awful before you say haha)

As you can see there are more than a few problems, and im absolutely stumped with how to fix it, i've seen a few versions of this car on here so was hoping somebody could spare me a few mins to have a quick go?


Included in the rar are the max file, blueprints, and 2 reference pics:

MegaUpload - Audi RS4 Avant Files


Thanks Guys
Attached Images
File Type: jpg render.jpg (29.8 KB, 70 views)
File Type: jpg render2.jpg (26.0 KB, 63 views)

Last edited by rybrx7 : 11-28-2007 at 10:41 AM.
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Old 11-28-2007
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ibeam ibeam is offline
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could you post unsmoothed wireframes? i don't think this will solve everything but you might have some oddly welded vertices or vertices that need welding somewhere because the wire seems puzzling.

ibeam
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Old 11-28-2007
rybrx7 rybrx7 is offline
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Here you go, i know more detail needs adding on the arches etc but i was trying to get the front right first

I was trying to follow the Audi A3 tutorial from 3D-Palace but adapt it to mine, so far its not going too well
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File Type: jpg front.jpg (133.2 KB, 41 views)
File Type: jpg side.jpg (154.2 KB, 48 views)

Last edited by rybrx7 : 11-28-2007 at 01:18 PM.
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Old 11-28-2007
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could a mod please move this topic to the WIP section? this is not a 3DSMax issue at all

first of all, looking at your model i can see 1 big error: the whole mesh is one piece. this is a common big mistake for beginners (i have done it too ) look at the real car. you will notice that the hood, fender and bumper are all different and independent parts. the same counts for your model. work with a number of different objects.

also you should study up on how turbosmooth/meshsmooth actually works. if you manage to understand it, then modeling the mesh and getting what you want to will eventually become easier. if you don't get the hang of it, nevermind you can still just try around, but it will take a lot longer

second golden rule : always use quads if you are doing a high poly model, like the one you are doing! if you simply cannot work around a tri, then you should see how the mesh needs to be organised so you don't see it in the end.

n-gons and tris give very bat smoothing results. it has to do with the way turbo/meshsmooth works. it's not utterly important to know why the software works that way........ just keep in mind: always use quads

with these first things in mind, you should look at your model again, and i am sure you will be able to figure out what is going so horribly wrong

I'm a Prefectionist
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Old 11-28-2007
rybrx7 rybrx7 is offline
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I understand what you mean, i was following a tutorial doing it as one but i'll separate it.

I've done mainly quads except for where i havent cut properly yet.....

I'll keep cracking on with it...
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Old 11-28-2007
rybrx7 rybrx7 is offline
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Not perfect yet but getting there:
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Old 11-28-2007
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ibeam ibeam is offline
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it's progress but there are still some bumps. keep working on it.

ibeam
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Old 11-29-2007
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tom120934 tom120934 is offline
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Yes there is som bumps. You should focus on modeling the main lines of the body first : draw every edge one by one and take care of needed chamfer if any. Once it's done, start to equilibrate your vertices to make them facing : it will be easier to close your mesh. Eventually make some faces on the (almost) flat panels.



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Old 11-29-2007
rybrx7 rybrx7 is offline
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Im going to give up for the time being till i find another decent car tutorial that deals with the parts separately on a more complex car. I mite try modelling my rx7 but not positive yet
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Old 12-04-2007
jhancock jhancock is offline
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take a look at your smoothing groups in poly edit.

A lot of times the polys end up with different smoothing groups turned on. even though you might not have the smoothing group option checked in turbo smooth, they don't mesh right unless they are all the same. Once you have them all the same, you can go back and smooth by smoothing groups. Try using a blend of groups of the adjacent panels at the chamfers.

I only use tri's at the edges of panels where you would want a smooth rouned corner.


Jerry
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