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To solve this problem i always make the planes the same dimensions as my blueprints. So if its a 800x600 blueprint make a plane 800 by 600. Fast easy way to not have stretched out images like that.
I hope that helps. ![]() Helicase: An enzyme that UNWINDS double-strand DNA into two single DNA strands. |
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I think the problem was solved, please look at the WIP thread : http://www.smcars.net/forums/work-pr...san-180sx.html
![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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actually the problem was solved, but the solution wasn't ever really posted on the forums clearly.
The problem was that the texture sizes on the blueprint planes were so large that the graphics card couldn't properly display the images. Everything was fine when it came to rendering, because the image itself, and the mapping coordinates were correct... however for display, it got messed up. The solution was to make the blueprint image dimensions either exactly 4096 or smaller in any direction. So I believe they started out with like, 4600x2400 something prints... I had him scale the prints so that no dimension was over 2048. Displayed just fine once that was done ![]()
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Haha, yeah I saw that. I am glad the problem was resolved. Next time just post, resolved or something if you can remember for my sake lol, thanks.
![]() Helicase: An enzyme that UNWINDS double-strand DNA into two single DNA strands. |
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Thanks mmm for clarification, I thought it would be sufficient to explain that the image size exceeded the GPU memory.
![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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