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Tutorial 3DSMax : Quality blueprints
- If the texture in your viewport look terrible or you have no clue how to setup a blueprint in your viewport . Then this first tutorial is for you
- If you want very large images 1024+ pixels and know the rest already go to the 2nd tutorial Tutorial 1: Setting up blueprints with 3ds Max material ![]() ![]() First make sure you are using DirectX as your viewport driver (via choose Driver button) then follow the numbers ![]() For the material : ![]() 4 select Bitmap as your maptype and then select you image . 5 check colour and set the colour to white (this disables any light effects on your plane) 6 Enable 'show in viewport' 7 apply to a plane Done ! Now model something cool ![]() Tutorial 2: Setting up blueprints with 3ds Max DirectX Shader material In the material editor: ![]() 1 Pick material 2 Select DirectX shader ![]() 3 Click on the path button then select the .FX file I have made a custom shader to fit our needs. (self-illumination , no specular , only texture) Download .fx file(rightclick save as) 4 Select your texture ( PNG ,TGA , jpeg … ) Apply the material to a plane and your done ! Note i've updated the shader with some options : ![]() Here's the result , the diffrence is more noticeable on very large blueprint (e.g airplane) ![]() note: 3ds max has some bugs with shaders and might crash on certain video divers , you can try downloading the latest 3Dsmax service pack Last edited by snorkel : 03-25-2008 at 09:29 AM. Reason: Large update |
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I've did a major update on the shader
and added the well know blueprint problem incase people new to 3ds max stumble on this page ![]() |
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