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Old 01-17-2008
tomsullivan tomsullivan is offline
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poly modeling with cylinders.

ok so most people who use poly modeling in max know of this problem, when cylinder are coming out of cylinders

like this



i have always been able to cover up and problems that arise from cutting them together, but using bolean to join them or cutting them up isnt doing the job any more.

here another explain of a similar situation, that had been causeing problems for me,



so i was just wondering if anyone has a magical fix, or a differnet modeling method when it comes to these parts.

i have been racking my brain, trying and test different methods the past 4 days, to nothing.

the only thing i have come up with is change program, to something like soildworks, i have always wanted to change because my project are becoming more mechincaly inclinded. but i thought i would see what max still has to offer, i dont want to change but i will if i cant find a good enought fix for this problem.

Yes this viper block is kicking my arse atm, and i am strugling to find a fix for this no mater how i model it it turns out ****.

well if you ahve any ideas, i would love to hear them
Tom

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Old 01-17-2008
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multimediaman multimediaman is offline
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post an example of the end result that's giving you the problems...

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Old 01-17-2008
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ibeam ibeam is offline
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i have some experience with cylinders of the same radius intersecting. it's hard to keep the joing perfectly circular and isn't always possible but i've achieved it with splines and radius. as for getting them off center or with different radii as i see in your picture, it would appear to me that you would need and incredible amount of polygons to handle it but it should be possible to cut/snap/boolean your way through it. hope this is of some use

ibeam
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Old 01-17-2008
tomsullivan tomsullivan is offline
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thanks for the posts!

@ MMM, here a shot from the LSX engine i model, i have managed to get rid of the normal problems but by looking at the mesh you can see i have had to scrafise a little.

@ibeam, thats what i thought, just ramp up the polys, but then in turn cuase a problems when you want to chamfer the edge that join the two object, if you look at the pictures attached it has a fairly dense mesh, and thats teh biggerest chamfer i could get in there becaue any more it will start to stuff up.

i really think its time to learn soildworks or pro/engeriner.

thanks agian for the posts!!
Tom
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