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Old 02-09-2008
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Exporting .3ds causing texture rename

I am currently working on a project for the game RFactor and encountered an issue. When I export to .3ds some of the textures with the longer names get renamed. Is there any way to go around this? Because when I import the model into 3dSimEd (rfactor importing software) the textures that arnt renamed are mapped automaticly and the once that were renamed i have to go back and find.


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Old 02-13-2008
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Yup, I have the same problem. Want to export it to .3ds, and all texture names are shorter than befor. The problem is, that some of them have the same name now. And theres another problem: After the import of the .3ds, most parts of the car are too large/small. All pivots are wrong. How can I fix that?



dont want to talk about the the normals.
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Old 02-13-2008
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Before exporting to 3ds reset xform from all objects. That should fix the size problem.

I dont think there's nothing to do for the normal and name problem except trying to export file to another format. I usually export my files to .dff (VC format) if I need to use ZMod for example. I never use 3ds since it just mess the mesh. Then normals and names etc doesn't mess up



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Old 02-13-2008
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reset xform should be these buttons, isnt it?



Already did that 100x.
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Old 02-13-2008
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no the xform reset lives in the utilities tab

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Old 02-13-2008
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That's not the button, choose Utilities (Hammer) and there is button called Reset XForm



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Old 02-13-2008
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usually it tries to shorten the texture names to "8.3" ... eg "carbody1.jpg" .. so if you plan to use .3ds or other "gaming" style formats, use the "8.3" name layout... so thats "8 - letters for the name" and " 3 - letter extention"

hope that helps


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Old 02-13-2008
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The .3ds file format limits the object names to 10 characters at maximum and material names to 16.And it has a limit for texture names [8.3 as mentioned above] too.

Last edited by ColdFlame : 02-13-2008 at 08:08 PM.
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Old 02-14-2008
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Thanks for all the help guys.

GRR STUPID OLDSCHOOL STUFF LOL


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