Hey guys I have this problem when setting up my view ports. The texture looks like one huge blur.
FYI I run 2 nvidia 8600 gts cards that are dx10 but I still use dx9, and I'm using 3D Max 2009.
Here is what it looks like and how it should look like:
Now I was in reading your FAQ section and I came across this:
Q : My blueprints look awful in the viewports, and I've already made sure the graphics settings are maxxed out. What do I do?
A : 3dsmax utilizes the display card to render its viewports, and as such, it has the same limitations of a graphics card. This means textures whose dimensions aren't squares of two will need to be forced into a resolution, which usually makes them appear pretty bad quality. To fix this, simply make sure the prints have texture dimensions that are squares of two, and your prints should look crystal clear in the viewports. (squares of two = 32, 64, 128, 256, 512, 1024, 2048, 4096)
But I don't understand the square thing?
See what I did was created my front and back at 512 / top and side at 1024 and when adding them to 3d studio max I made the planes 400x400 for top and side / 200x200 for front and back.
Any suggestions?
BTW very nice forum you have here, lots of interesting reads.