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Yea that's correct one.
Material which is "broken" is named Material #24: Gta Material. Try to find it and redo it. Can't say what is causing it exactly, never had like that myself Try GTAForums.com for more help, I'm sure someone knows there what is the problem |
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Sure, i tried once again from the beggining. I set one of the car parts to ID 3 then set material with ID 3 to primary car paint. The result is this:
![]() Here a screen of all the materials and next to it is the material with ID 3 which is the only one being used: diffuse error.jpg Ive noticed that the error comes up no matter what the material properties are, so if for example i just set a material slot with GTA material and dont assign a texture or a paint job to it, it will still give diffuse error when exporting to dff. |
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Heh weird one, I cannot see anything wrong. Are you using latest script of Kams?
You can have it here if not |
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Yea just checked and im up to date with KAMS script. However i thought of something. To see the results of selecting primary in the gta material i imported the elegy and set its bonet to ID 3 then set ID 3 to primary paint job. In game the bonet had one of the standard game textures on it... Isnt it suppose to have gta paint on it??
I then exported my model to dff with no textures at all. Then imported with KAMS (this way i get rid of the diffuse error) and did the same with the bonet of my model, in game i see no changes, just a grey textureless model. So what exactly does setting the GTA material to primary do? I thought it was suppose to set the car to use standard gta paint... |
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