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  #1 (permalink)  
Old 06-30-2008
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Diffuse error

I keep getting this all the time, when texturing for gta, and i have absolutely no idea what causes it:



If anyone knows what it is, or what causes it, can they please tell me...

Thanks
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Old 07-02-2008
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No one knows??
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Old 07-02-2008
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Sorry I've totally missed your question.

Are you using GTA material? If your using standard Max material you get that error
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Old 07-02-2008
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Im using this material:

material.jpg

Isnt it the correct one?
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Old 07-02-2008
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Yea that's correct one.

Material which is "broken" is named Material #24: Gta Material. Try to find it and redo it. Can't say what is causing it exactly, never had like that myself

Try GTAForums.com for more help, I'm sure someone knows there what is the problem
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Old 07-03-2008
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I did try over there, in the texture and material section, no one replied so im guessing no one knew.. Before i use to get the error to go away if i just played around with the materials a bit (reseting it, assigning it to a default and then re-assigning it, etc) but no anything i do i cant seem to get it to go away...
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Old 07-03-2008
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Hmm could you give screenshot of the material that is causing this error?
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Old 07-03-2008
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Sure, i tried once again from the beggining. I set one of the car parts to ID 3 then set material with ID 3 to primary car paint. The result is this:



Here a screen of all the materials and next to it is the material with ID 3 which is the only one being used:

diffuse error.jpg

Ive noticed that the error comes up no matter what the material properties are, so if for example i just set a material slot with GTA material and dont assign a texture or a paint job to it, it will still give diffuse error when exporting to dff.
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Old 07-03-2008
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Heh weird one, I cannot see anything wrong. Are you using latest script of Kams?

You can have it here if not
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Old 07-03-2008
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Yea just checked and im up to date with KAMS script. However i thought of something. To see the results of selecting primary in the gta material i imported the elegy and set its bonet to ID 3 then set ID 3 to primary paint job. In game the bonet had one of the standard game textures on it... Isnt it suppose to have gta paint on it??

I then exported my model to dff with no textures at all. Then imported with KAMS (this way i get rid of the diffuse error) and did the same with the bonet of my model, in game i see no changes, just a grey textureless model.

So what exactly does setting the GTA material to primary do? I thought it was suppose to set the car to use standard gta paint...
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