@
ML
Thanks for offer, but i already promised to NFS Owner that he can render it.
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kberkel
I can do a lot more, but i must keep it down, because this car is aimed for games, so i must keep it under 30.000 polygons for whole car.
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f50
Yeah, it's rare, that's why i decided to do it.
BTW, all blueprints of F348 are inaccurate, so it's pretty hard to do it accurate. Well, i'm glad that i can model some parts(engine hood, mirrors, headlights, rims...) just by watching photos
Here's an update on the wheels: tread texture, brake disc and caliper.
I could not find good pics of F348's brakes set, so i made a brembo one. As you can see on the middle of brake disc, the texture is uncuted line and makes it look like there are two thin discs - will fix it later.
Polycounts:
Brake Disc: 198
Brake Caliper: 498
Tire: 512
Rim: 1212
The tire-tread texture(Goodyear Eagle II) is made by Endo (www.gtapex.com).