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My concept
I like where you're going with this. Next time (or this time), try to do more planning before you make a concept car. I've tried to do one without planning it out, and it was a disaster. I'm not an expert, but a sketch can really help out, as can looking at real cars for proportions, how angles should work, ride height, wheel size, etc. I think if you raise the car 6-7 inches, change the proportion between the wheel and tire (a good trick is to get a picture of a wheel+tire combo from a real car and copy the proportions), add some slope to the hood, and shorten the hood by a 8-10 inches, and change that rear wheelwell, the design at least will look a lot better. As for cleaning up your mesh/ rendering better, hard work and a few tutorials are the best way to learn. This might screw up your whole idea, but what you have right now isn't feasible or necessarily good-looking. Just my 10 cents

Milkshape 3D, you my only friend.
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<br />Current project: A piece of junk. You don't even want the link.
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