Cheers hehe. Yeah she is a game model, and more primarily a toy for learning to animate and a million other things. Everything that isn't pure polygon modeling, I'm working on improving via building this car, right up to particle smoke, blurs, triggered lights and stuff like that (I would be working on the polygon modeling too but that is the one thing I've managed to put on "experience autopilot" to date, the only thing haha). I'm on a self improvement kick
So yep, this is the Eleanor coming when finished to Racer and will be my GTA:SA guinea pig/learn to butcher revised handling code vehicle, so is being made from a sortof polywhore but still game vehicle standpoint. The window glass Has just accumulated material at random, I didn't even care what it ended up made of and it got pretty groovy eventually

Cus shadow interiors require a shadow interior anyway

Tinted glass causes drop shadow problems too heheh.
Interior (overrated but necessary) and underpinnings next really. La.
Thanksya
Edit: Eleanor can now be verbally abused in the forum's WIP area. Bring your own beer. Cheers.