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z modeler help
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02-14-2004
NightEye
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Join Date: Dec 2002
Location: Groningen, The Netherlands
Age: 21
Posts: 9,971
z modeler help
That are the normals...
The normals on those black spots have a length of 0
So if you calculate them (or put flatshading on), you will find that that part isn't black anymore
If you can't stand the heat, don't walk into the fire...
NightEye
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