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Thanks for my site. Not alive as I want it to be, but hehe this is what is called "never enough time"
![]() For tutorials, I found this one here : 3Dcar gallery 2001 << Tutorials >> As I said in previous posts, not Blender specific but relevant and useful : modeling the parts the author exposes doesn't require high skills in Blender. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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I have seen your link, it's very interresting and useful and i have understood the method but we haven't the same option in blender as 3dsmax.
And i'm a novice on blender and i'm very bad on texturing and rendering (i don't know all option and method).:o thanks again Will ![]() I am French, its explains anything... |
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What option are you talking about ?
About texturing & rendering, I will give a try their use of a texture as bumpmap / refraction map for the headlight cover. I may write down my attempts as a Blender tutorial on my site if anyone is interested. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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let me help you:
Tutorials/Materials/Clear Glass - BlenderWiki to make a clear glass (it's not working already, but you can learn some useful things) CGTalk if you have time tou can look here. once i found much about blender, but i've lost it. my question - how to make a material for hood etc.? that's what i still don't know. yeah, I'm interested in this tutorial. just let me know if you do this, and when you do this. Last edited by Holy_Satan : 03-12-2007 at 01:02 PM. |
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Holy_Satan, any help is welcomed. I don't to be the only one in SMCars to answer Blender-related questions. I think there is a whole bunch of power-blender-users around there.
I've currently not so much time for CG (2nd child to born in a few days, then move to a new house 500km away from here, then new job) But anyway, I'm currently writing some tutorials : - Realistic rendering with YafRay : both outdoor and studio style will be covered. - Realistic lighting to mimic different daylights. - Car modeling. Actually, I didn't try the bumpmap / refraction map, and I even forgot I promised a tutorial about it. Will work on it. PS : I'm also spending some time on rewriting a custom blog engine for mine with either CakePHP or Django... So no need to say I can't promise to publish all tutorials within the month ![]() ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net Last edited by tom120934 : 03-23-2007 at 12:11 PM. |
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Hi
I am sorry for this missing (problem of internet connection and i had not enought time for blender because i have an evaluation in the end of this year ( le bac :o )) but i haven't forgot my project and your help. I have visit your website (when i could do it ) and i have learn anithing about blender. So for my headlight i want to try the bump map or normal map technic. thanks again ![]() I am French, its explains anything... |
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So i forget,
I have found any web site for bump and normal mapping : normal map: Tutorial: Blender and Normal Maps - feeblemind.org bump map: Blender (i am sorry this one is in french but very asy to anderstant) A+ ![]() I am French, its explains anything... |
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Congratulations, looks very nice ! How about your rendering setup (which engine, which scene configuration, etc.) ?
![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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