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Old 01-20-2007
Wunderbaum
 
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light glass with blender

Hi all,

Just, How do you do for a realistic headlight for car?

thanks

Last edited by willi_44; 01-21-2007 at 07:10 AM.
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Old 01-21-2007
Wunderbaum
 
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headlight with blender

Hi all,

Just, How do you do for a realistic headlight for car?

thanks
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Old 01-21-2007
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perhaps more people would be able to help you if you showed what kind of headlight you're trying to make...


Like, one of those "full" lights, like you'd see on lots of '80's vehicles, like an '87 thunderbird or '89 taurus?

one of those fogged up cheap plastic light "glass" that's all yellowed and doesn't offer good light throughput?

Or something covering the pieced-together lights like you'd see in many of the 'modded out' vehicles... see them quite frequently on '02 imprezas, or '00 celicas or something of that nature?
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Old 01-22-2007
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it's for a ac cobra ,but i have just a problem to make the glass

thank
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Old 01-26-2007
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Hi willi_44, I'm a Blender user so I can explain how I do my own headlights : for a basic setting, you can do the following :
- Model according to any "headlight tutorial" you can find on SMCars. Anyone is fine, even not for Blender !
- Important thing : think to give a realistic thickness to your glass parts (do it by making first a plane part, then extruding it)
- For your material setting, you can use the default "clear glass" preset in Blender.

Have fun and post here your homeworks !
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Old 01-27-2007
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thanks a lot
I try it !!!

thanks again
will
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Old 01-27-2007
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hi
that is my work in progress and if you want comment ...
Attached Images
File Type: jpg cobra front.JPG (98.3 KB, 107 views)
File Type: jpg cobra back.JPG (98.1 KB, 42 views)
File Type: jpg motor2.JPG (93.2 KB, 52 views)
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Old 01-27-2007
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i have forgotten the side.

thanks
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File Type: jpg cobra side.JPG (101.8 KB, 45 views)
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Old 01-27-2007
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Looks clean so far. Hard to tell if your headlights will look right with screenshots Keep going !

PS : You should open a thread in WorkInProgress forum to show your progress. And feel free to edit your posts to add a picture if you remember to add it shortly after your first post.
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Old 01-28-2007
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Hi again,
So I haven't found a tuto to make headlight glass with blender.
And I have visit your website ,tom , it's very great.

thanks
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Old 01-29-2007
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Thanks for my site. Not alive as I want it to be, but hehe this is what is called "never enough time"

For tutorials, I found this one here : 3Dcar gallery 2001 << Tutorials >>

As I said in previous posts, not Blender specific but relevant and useful : modeling the parts the author exposes doesn't require high skills in Blender.
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Old 01-31-2007
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I have seen your link, it's very interresting and useful and i have understood the method but we haven't the same option in blender as 3dsmax.
And i'm a novice on blender and i'm very bad on texturing and rendering (i don't know all option and method).

thanks again
Will
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Old 02-06-2007
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What option are you talking about ?

About texturing & rendering, I will give a try their use of a texture as bumpmap / refraction map for the headlight cover. I may write down my attempts as a Blender tutorial on my site if anyone is interested.
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Old 03-11-2007
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let me help you:
Tutorials/Materials/Clear Glass - BlenderWiki
to make a clear glass (it's not working already, but you can learn some useful things)
CGTalk
if you have time tou can look here. once i found much about blender, but i've lost it.
my question - how to make a material for hood etc.? that's what i still don't know.

yeah, I'm interested in this tutorial. just let me know if you do this, and when you do this.

Last edited by Holy_Satan; 03-12-2007 at 01:02 PM.
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Old 03-23-2007
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Holy_Satan, any help is welcomed. I don't to be the only one in SMCars to answer Blender-related questions. I think there is a whole bunch of power-blender-users around there.

I've currently not so much time for CG (2nd child to born in a few days, then move to a new house 500km away from here, then new job) But anyway, I'm currently writing some tutorials :
- Realistic rendering with YafRay : both outdoor and studio style will be covered.
- Realistic lighting to mimic different daylights.
- Car modeling.

Actually, I didn't try the bumpmap / refraction map, and I even forgot I promised a tutorial about it. Will work on it.

PS : I'm also spending some time on rewriting a custom blog engine for mine with either CakePHP or Django... So no need to say I can't promise to publish all tutorials within the month
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Last edited by tom120934; 03-23-2007 at 12:11 PM.
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Old 04-07-2007
Wunderbaum
 
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Hi

I am sorry for this missing (problem of internet connection and i had not enought time for blender because i have an evaluation in the end of this year ( le bac )) but i haven't forgot my project and your help.
I have visit your website (when i could do it ) and i have learn anithing about blender. So for my headlight i want to try the bump map or normal map technic.

thanks again
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Old 04-07-2007
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So i forget,
I have found any web site for bump and normal mapping :

normal map:
Tutorial: Blender and Normal Maps - feeblemind.org

bump map:
Blender (i am sorry this one is in french but very asy to anderstant)

A+
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Old 04-08-2007
Wunderbaum
 
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Hi all

i have finished my headlight


thanks all
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File Type: jpg glass.jpg (55.8 KB, 71 views)
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Old 04-10-2007
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Congratulations, looks very nice ! How about your rendering setup (which engine, which scene configuration, etc.) ?
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Old 04-12-2007
Wunderbaum
 
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Thanks a lot
i have made this one with blender render and with the default scene.
i have tryed with a hdri map but i find that so light....
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