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  #21 (permalink)  
Old 07-18-2008
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celifighter celifighter is offline
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Quote:
Originally Posted by tom120934 View Post
Try to reorder the normal : Ctrl+N. It will solve issues about transparent faces (which just don't show because you're looking at the rear side of them) and black spots (continuous faces with opposed vertices, but faces visible from both faces)
yes, it solved my problem, next time I have I problem I'll post here again

big THX

*EDIT*
OK, new question;
How can I sort this:



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Mitsubishi Lancer Evolution IX

Last edited by celifighter : 07-18-2008 at 10:58 AM.
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  #22 (permalink)  
Old 07-18-2008
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tom120934 tom120934 is offline
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I'm far from being an expert with UVW unwrapping in Blender. So don't expect this answer to be as short and useful as the previous one

When doing unwrapping, I always do it by using "Project from view" (UKEY, choice #5) I do it several times, a subset of each object at a time. Then, you'll have to merge vertices shown twice (because selected twice on two different faces) or more. To do that, use Ctrl+C to activate automate selection of multiply-shown-vertices, then V to merge them. Actually it won't merge them (just place both at the very same location) so you'll have to stick using the Ctrl+C feature (otherwise use Alt+C to stop using it)



Currently project : Lamborghini Murcielago LP640 Roadster
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Old 07-28-2008
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celifighter celifighter is offline
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Can I import somehow .ter-files in blender?

.ter-files are from Terragen


Current Work:
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  #24 (permalink)  
Old 07-28-2008
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tom120934 tom120934 is offline
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Blender Projects: Ter2Blend: Project Info

Don't forget to try using a search engine



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 08-11-2008
TrevorNL TrevorNL is offline
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Is it possible to "weld vertices within a specific treshold"?
You can select the vertices and weld them together, but that can be time-consuming.

I prefer to make basic shapes with SketchUp (free edition), export them as Ogre .mesh.xml files and import them into Blender.
The drawback is that every polygon seems to get 3 vertices, so auto-welding them back together would be quite usefull.
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Old 08-11-2008
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In the "Editing" panel (F9), box "Mesh tools", there is a setting named "Limit" : the tiptool is self-explanatory : "Specifies the max distance 'Rem Doubles' will consider vertices as 'doubled'". The default value is 0.001, this is expressed in Blender units.

Another useful option is Alt-J while in Edit mode : this feature tries to converse triangles in your mesh to quads. As an example, try to convert a cube to a triangle-only mesh (Ctrl-T) then using Alt-J will get you a cleaned mesh.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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