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Old 02-21-2009
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Need some game modeling advice

Wich tools do you rely on most for making low poly models? I'm currently using knife, extrude, and subsurf, but its pretty unwieldy.
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Old 02-24-2009
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whay

ur in blender is ur prob
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Old 02-24-2009
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Originally Posted by burntheskies View Post
ur in blender is ur prob
What a constructive comment.

Originally Posted by V3N0M1300 View Post
Wich tools do you rely on most for making low poly models? I'm currently using knife, extrude, and subsurf, but its pretty unwieldy.
I'm mostly a high-poly modeler, but I will soon start a lowpoly to model a rFactor car. I only attempted lowpoly once so I know I will have lots to learn. Anyways, here some useful tools or tutorials :
- The bevelling script (shipped with Blender) allows you to bevel a given selection instead of the whole model.
- The following tutorial describe a convenient way of achieving smoothing groups, a feature that Blender does lack : Blender 3D, custom models and UT3 smoothing (smooth groups) : KatsBits TUTORIALS. If you don't want to bevel like described there, the only other option is to split your mesh into different objects.
- I never use knife, because results aren't are predictable as I expect them to be. So I always subdivide my edges/faces either at hand, or using the loop subdivide feature (Ctrl+R)
- Some talented midpolys modeler here once posted a tutorial about using subsurf at level 1 and applying the modifier to add more details to a basic mesh. Can't put my hand back on it, but someone will come in handy for sure.

Feel free to post a WIP thread for your own projects, you'll have interesting feedback from our talented lowpoly artists. Most of them don't use Blender (nobody's perfect ) but the same tricks apply.
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Old 02-24-2009
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Tom, I think this was the tutorial you were talking about.

http://www.smcars.net/forums/tutoria...-tutorial.html
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Old 02-24-2009
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You're right, many thanks !!! It's a must-read for me now
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