Blueprint: Lancia LC2/83

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    zum
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    Rhino

    Lancia LC2/83

    Ferrari-engined Lancia Group C car which was the strongest competition to the Porsche 956 in early Group C championships
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    If it wasn't for the last minute, nothing would be done.

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    Lancia LC2/83

    Thanks Zum for the great prints, Ive really been enjoying all these rare F1, and Lemans type cars that have been coming in here, some Ive never even seen before hehe
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    ".....Just Killing Time....."

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    Rhino

    Lancia LC2/83

    A lot of these are turning up because some of us ol' farts have been around since Adam and Eve raced slot cars and this is the sort of thing that slottie mags used to publish for racers and static modellers BC (before computers) to carve the bodies.
    If it wasn't for the last minute, nothing would be done.

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    Lancia LC2/83

    hehe, well I knew about these type of prints for the slot car enthusiast, and I went to lots of slot car sites searching for them but it just seemed most sites were about racing the bought ones, and that scratch built slot cars were rare. That’s one thing I love the best about the slot car prints is the small A, B, C, D... diagram, which shows how deep air intakes are, and etc, really helps to make sure you get each detail right. It’s nice that what was meant for people to build "Real" model cars from scratch can now be used for computer scratch building.

    Do magazines still contain these types of image diagrams today? Or did they go out in the 70s.
    ~click to view my gallery~

    ".....Just Killing Time....."

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    Rhino

    Lancia LC2/83

    Very rare to see them published nowadays, there's no real market for scale scratchbuilt data. The last "new" drawings I've seen published were way back in '81 (English language, anyway, those Czech and Russian sites with the drawings scanned from mags cover mid '80s most recently, I think) and were of the Chaparral 2K. Plus, a lot of new technology has crept into model making, with things like 3D scanning and rapid prototyping making some of the old artisanship redundant. Those technologies are still comparatively expensive, but, for example, I'm working with/on a dirt cheap scanning method, the software and description of which was published on the 'net, which only requires a light source and a digital camera. It gives a cloud of points which define surfaces. It's not as accurate as commercial coordinate measuring machines, but very workable. My primary 3D software is a free boat hull editing program in which the cloud of points is visible while the rendered surface is "stretched" over them. The surface definition can be (NURBS) data or polygon, which can then be transferred into programs where they can be trimmed, stitched, decorated, or be made suitable for product prototyping. I'm hopeful that I'll get to the point where I can scan any item and reproduce it on the PC very quickly....which means that blueprints are only a CAD file setup away.
    If it wasn't for the last minute, nothing would be done.

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