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| Car Discussion Discuss concepts, classics, or any other kind of cars here. |
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Don't get me wrong, I am not trying to criticise. I just want to get a picture about what the players involved in that game are doing to make their data communication easy and flawless. |
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nope, had no valve at hand,
basically, the shape of the valve was not altered in the export, the majority of the mesh is usually sound, usually, its just a few flat edges that need attention, or a couple of faces that need filling.... other than that its just correcting smooth groups on the corners etc to make it look asthetically pleasing rather than seeing every polygon as a hard edge ![]() I would guess that the car firms would probably supply good ref pics on the request of the artist, but overall renderings etc dont usually have to be 100% accurate.... the human eye can only take in so much information.... infact, i did a study of this at university, ... we looked at a photograph for 15 seconds and had to pick out anything that didnt fit... knowone spoted the donkey in the background lol i guess it depends what the end use is for, but id like to guess that no 3D model is 100% accurate anyway, infact most of the ones used for car ad's etc always look too cleancut, with beautiful flowing reflections... when in reality that would never happen lol ![]() ![]() 2nd Place in the SMCars "WZA" contest ---- www.gvgraphics.co.uk ---- www.myspace.com/greenvampire ---- ---- SDMF ---- BLS UK Chapter ---- |
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Some kind of data from Alias Studio is probably what you are most likely to be given. I have made cars for games and the info we got ranged from some splines of the curves of the car to almost a full production quality file that included all nuts, washers etc. The former was the best and easiest to use, the latter needed a few days to get it to a level that I could actually use ie: removing all those little washers, nuts etc and keeping only the info I needed.
Getting those kind of files makes the cars extremely accurate, using blueprints/ref pics is always open to errors. |
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