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| Extra-Low Poly Contest – “ March 20, 2006 – May 7, 2006” Winner Revelli – |
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| View Poll Results: Which is the best? | |||
| kicsivocsok - Chevrolet SSR |
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6 | 33.33% |
| FlashG - BMW 318 E46 |
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3 | 16.67% |
| Revelli - Audi A6 |
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9 | 50.00% |
| Voters: 18. You may not vote on this poll | |||
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yeah, it does seem to be in quads, or whatever is a "visible" face.... for most accurate triangle-count, look at the faces: value in 3dsmax's render palette that shows while rendering a scene. probably best that you hit pause during the render so you'll have enough time to read it.
Later versions of 3dsmax however have a "Count triangles" option on the polygon counter. ![]()
Last edited by multimediaman : 05-15-2006 at 07:43 AM. |
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Body Material:
Standard Max Diffuse Texture: Body.png Opacity Texture: Body_01a.png Specular Level: 60 Glossines: 40 Wheel Material: Standard Max Diffuse Materials: tiret.png, wheel.png ----------------------------------------- Clay renders: ![]() Studio Renders: ![]() Wires: ![]() Lowres textures aren't my thing ![]() |
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Hi!
Here is my Chevy SSR: Body: diffuse : ssr_texture.png mask : ssr_alpha.png reflection : hugo_wolf2.png Interior: diffuse : ssr_interior.png mask : ssr_alpha2.png Wheel: diffuse : ssr_wheel.png Pictures: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Textures are in .ZIP ![]() Last edited by kicsivocsok : 05-22-2006 at 08:13 AM. |
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Quote:
But anyway, here's the criteria for judging this challenge. ... First off, the basis of the whole challenge would be to create a vehicle suitable for a 3rd person vehicle: one without main focus in a game. One whose face count and texture usage is low enough to avoid stressing out lower end graphics cards. That having been said, the vehicle also has to look good. So while looking at these entries, keep in mind, before you make your vote, which vehicle utilizes the texure space fully and optimally, doesn't use excessive numbers of textures, which vehicle uses the most creative techniques to mask the low face count, as well as which vehicle looks the most realistic. I hope to see at least as many views on those texture uploads as are total votes in the contest, since the textures are such important part of these types of models. ![]()
Last edited by multimediaman : 05-22-2006 at 04:20 PM. |
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