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| Finished Work Show your finished models and final renders here |
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Eleanor - low poly 1280x1024
WIP car, finished render. First wallpaper to speak of. 11k triangleses approx for Ellie, modeling her in Max 6. Used a bunch of MR goonery and it took 4:24 to render in the end T_T See the signature address for the full large list of stuff that went totally wrong and looks horrible. I was more just postin for whoever might enjoy than teh crits. (I said it was a long list and I meant it ^_^ this car is still WIP)
26k triangles - omnis, skylight, GI - 4 hours 24 minutes T_T Okie dokie :roll: ![]() Spare change? |
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Eleanor - low poly 1280x1024
Cheers hehe. Yeah she is a game model, and more primarily a toy for learning to animate and a million other things. Everything that isn't pure polygon modeling, I'm working on improving via building this car, right up to particle smoke, blurs, triggered lights and stuff like that (I would be working on the polygon modeling too but that is the one thing I've managed to put on "experience autopilot" to date, the only thing haha). I'm on a self improvement kick
![]() So yep, this is the Eleanor coming when finished to Racer and will be my GTA:SA guinea pig/learn to butcher revised handling code vehicle, so is being made from a sortof polywhore but still game vehicle standpoint. The window glass Has just accumulated material at random, I didn't even care what it ended up made of and it got pretty groovy eventually Cus shadow interiors require a shadow interior anyway Tinted glass causes drop shadow problems too heheh.Interior (overrated but necessary) and underpinnings next really. La. Thanksya ![]() Edit: Eleanor can now be verbally abused in the forum's WIP area. Bring your own beer. Cheers. ![]() Spare change? |
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