![]() |
![]() |
![]() |
![]() |
![]() |
|
|||||||
| Finished Work Show your finished models and final renders here |
| |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
Ferrari F50 and a Maserati
NEW RENDER!
http://i184.photobucket.com/albums/x...ragon/DESK.jpg If this link does not work, just go to the second page and click that link. Please comment I live of them. Thanks I don't know if they are good, i just mess around with 3ds max and vray, Brazil and PS and this is what i come up with. I didn't go to school for this or anything. Thanks for any comments. http://i184.photobucket.com/albums/x...004Finnish.jpg http://i184.photobucket.com/albums/x...roundtown2.jpg Last edited by helicase : 02-15-2008 at 08:30 PM. |
|
||||
|
First, welcome to SMCars, I hope you'll enjoy your stay.
Second, I must confess it's pretty hard to judge your work quickly. I shall explain : - First thing that came to my eyes is "surfaces are bumpy, models are inaccurates". It looks like you rushed for the bodies. - With a second look, I see a great number of details here and there : headlights, the cavallino rampante, the rim... So I think you have shown here some nice skills, but you have to learn 2 things : show them, and model patiently, one part at a time. You should really post your future work as you progress, in the W.I.P. section. This way we'll be able to help you. I'm sure you'll progress easily, as you're able to complete 2 models. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
|
|||
|
Thank you that's the most helpful comment I have had! And I know exactly what you are saying. I am glad to have a comment from someone that knows what they are doing
And I willing to toss out what I know and learn the right way to model. So maybe i should keep reading car modeling tutorials and practicing and making cleaner smoother surfaces. I must try to not rush to get it done like you said. Thanks again. |
|
|||
|
Anymore Comments, i know its far from perfect and this is not a WIP forum but if anyone has anything to say go for it.
|
|
|||
|
Tom said what I completely agree with, and what is fundamental for 3D modeling - patience & focus. Of course, you need to have experience, so yes, go through all tutorials you find.
And good luck! Hope to see your work at forum! |
|
||||
|
Onno van Braam - News - prolly one of the better and thorough advice on building a car in general...
|
|
||||
|
Sorry for disclosing the fact that you PMed me about my critics was a bit short to be really helpful. But I agree with you, the few lines I wrote above are not so useful, so here is a longer version.
When I started car modeling seriously, almost 3 years ago, my skills were really low, way behind yours as they're now. I started numerous projects, looks for topics I opened here in the WIP to get a list. And I didn't complete anyone. My last project was the Ariel Atom II you found here. I did that for a contest, and I found out that I improved very much about patient modeling and paying attention to details. So now I have a different point of view about my modeling process than before. Before is the article I posted more than one year ago on my website : Pixels or Atoms ? Now, I work as follow : - First, I prevent myself from starting a car when just thinking of modeling it. Just because motivation is volatile, so I let myself a couple of weeks to see if I really want to spend some days/weeks/months on that car. - Second, of course, I search for blueprints and refpics. But now, I focus much more on refpics than on prints, because I realized than prints are useful only at the beginning of the modeling process (that is, the 4th step) - Three, I force myself to study on photographies the car. Every single detail, every curve, every feature here and there. I've written a check list to make sure I've enough blueprints : it's just a list of parts around the car : headlights, hood, bumper, ... With sufficient level of details to learn the shapes of the cars. - Four, I draw what some people calls a "spline cage". I draw it without splines, just a mesh with no faces but vertices and edges. I spend a lot of time on it, with a first step to draw the major volumes of the car thanks to prints, than adding every detail I can figure out on refpics. - Five, I start modeling of the car. But when previously I produced first a simple mesh of the whole car, I now work a part at a time, not moving to another one until I modeled every single detail. Why ? Because with my former method, I always said myself "let this detail apart, you'll check / model it later" and I never did... So, what is worth modeling is worth modeling it accurately. I think this way of working suits me better. I don't say it's a universal way to achieve nice models, it's just I'm more proud of my new DB9 than I'm of the elder one. I hope these words can be of use. Apart from them, I've learned some valuable tips : - Always keep your meshes as simple as possible. Because it will be easier to fix a mistake in a 100 vertices mesh than in a 400 vertices one. - Keep surface subdivision level as low as possible : usually 2, maximum 3. It will result in faster render times and less memory occupation. - Render often, a true clay render is really useful. Try to keep a low number of cameras, to make sure you can compare two renders. - To model hard edges, just add extra vertices row along the edge. It will increase the mesh density when subdivision is on. - Spend some times turning around your parts in viewport. At least, Blender default lighting is useful to find out bumps. Even if your renders are fast, this move is even faster. Last word : pay attention to accuracy. It's more simpler to rush on a given detail than to do it accurately. But some here succeeded in teaching me to value accuracy (hey, thanks Arjen !) And it's more enjoyable, I think. PS : Sorry for typing mistakes and English faults, I don't really have time to re read my post. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net Last edited by tom120934 : 12-31-2007 at 02:30 AM. |
|
|||
|
Amazing Critique and help. Yes!!!! thank you. You put in words what I have been doing for the past 1.5 years. You are very clear and I am starting to see where i can improve my little drawings to something better. I will probably read your comment a few 100 times.
1) I realize that i need to study the source drawings more and try to display the mesh that will accurately display those cars. *DRAW WHAT YOU SEE* 2) I realize i need to take my time and spend a good amount of time drawing the Cage accurately but later on don't really on the blueprints as much. 3) I realize i am rushing the mesh creation a little bit. I think I have enough knowledge on my next project to make a more even mesh, with minimal greater or less then 4 sided polygons. Thank You man, the people on 3dm3 don't hold a candle up to this site for help. But what to draw.....that i will give more thought. ![]() Helicase: An enzyme that UNWINDS double-strand DNA into two single DNA strands. |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
All times are GMT -5. The time now is 02:23 AM. |