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I say your next step should be to import one of the models we've got up here in our downloads section, and see how they've finished up the details, like the undercarriage, and the interior.
those are the areas that stick out the most at the moment. After you get some ideas how those details are created, the next thing I'd do is to refine some of your materials, and your rendering environment. This includes taking up some texturing, and mapping some textures to your wheels, headlights, brake lights, and replacing the BMW logo in the background with a texture, instead of the low poly logo, which kinda detracts from the scene. Next, I'd recommend either a higher shadow map size, or else using area shadows, with a decent level of quality for the shadows. The blockiness and jagged splotches created by having such a low shadow map size is killing the scene. the lighting is too dark in some places. When all else fails, the 3-point lighting technique should never disappoint you. the first light would be the brightest, it's your key light. The darkest shadows come from it, and it should light up what you want your main scene focus to be. Then you've got a secondary light, which is placed in an area where your key light doesn't illuminate enough, and this is called the fill light. The final light is placed behind the object, and is usually used to increase the contrast of the edges, and add subtle lighting to areas that were lacking. Hope these help. I didn't bother critiquing the modeling itself because it was your first model, and IMO, the best way to improve modeling is to just realize what could be improved (you'll usually know the areas just by comparing the renders to a reference picture), and then trying a new model, and paying more careful attention to the problem spots of the last model. At this stage at least, that's a far more effective method than trying to troubleshoot areas that may not have been modeled properly, or trying to troubleshoot using modeling tools you're not completely familiar with yet. Have fun in your 3d adventures that are yet to come! ![]() ![]()
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Ok I will check it out but maybe when it comes to the lightin,materials and environment perhaps you can help me if you know where i can find some pointers cuz honestly i dont have much experience (as it shows),,,about interiors and undercarriage i must say that i didnt have referrence images nor lessons on the steps that i should take to make them,,,
sorry but i didnt quite understand what you meant by low poly or even texture (sorry for my lack of knowlege),,,u know i could always use a help and anymore suggestions please your experience matters,,, i'll try that 3-point lighting technique and see what i get but will that work in the environment that i've made cuz it doesnt really give much room for accuracy u know?.,,, no please if there's anything wrong in the model itself tell me so i dont make the same mistake twice,.., by the way i wonder if you can help me with something,.,.,when i set the blueprints in 3ds max after cropping them in photoshop,..,the top and side viewports appear really blurry.,,.so i cant really model the car cuz the lines arent that clear (when i zoom in it appears even more blurry),..,so if you know how i can fix that problem help me out ![]() thanks multimedian, johnas for stopping by and sure i'll work on an another model (any ideas??) and expect better next time thanks to you,,,,.,.,.,.,.,. ![]() I shall not be defeated by my own mortality...i shall live on in the hearts of the ones who love me... /\/\ ~ The Demon Lord ~ S |
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To add to MMM's post, for the 3 point lighting set-up, make sure that only the key light is casting shadows, multiple shadows always look strange and can confuse the image.
As for the blurry blueprints in 3ds Max, go: Customise > preferences > viewports tab > Configure driver > then click the 1024 and 512 buttons in the bottom section and also tick the "match bitmap size as closely as possible" buttons |
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ahh ok i got it tigerboyce thanks...about the blueprints thanks you soo much that gave me a lot of trouble when designing the BMW :S
by the way if anyone knows where i can download V-Ray for 3DS Max 2009 please let me know cause i really need it,,.,..,.. Best Regards.,.,.,. ![]() I shall not be defeated by my own mortality...i shall live on in the hearts of the ones who love me... /\/\ ~ The Demon Lord ~ S |
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thanks johnas i appreciate it,,,of course im not looking for the pirated version im just going to practice on this trial until i get the original cause i cant find it here unless i go somewhere far and i dont have the time,,,thank you for your help,,..
![]() I shall not be defeated by my own mortality...i shall live on in the hearts of the ones who love me... /\/\ ~ The Demon Lord ~ S Last edited by love_whisper : 07-24-2008 at 09:30 PM. |
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hey 3n1g thanks for stopping by and posting,.,.and dont be scared its just part of the process
.,.,the 2nd car is the one you have to worry about cause you dont want to screw up twice ![]() ![]() I shall not be defeated by my own mortality...i shall live on in the hearts of the ones who love me... /\/\ ~ The Demon Lord ~ S |
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