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Finished Work Show your finished models and final renders here

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  #1 (permalink)  
Old 10-21-2004
lmutsaers lmutsaers is offline
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Mercedes McLaren SLR

For your pleasure
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mercedes-mclaren-slr-final012.jpg  
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  #2 (permalink)  
Old 10-21-2004
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Johnas Johnas is online now
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Mercedes McLaren SLR

Those reflections looks weird :?
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  #3 (permalink)  
Old 10-22-2004
Organic Zero Organic Zero is offline
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Mercedes McLaren SLR

Quote:
Originally Posted by Flash_Gordon
Those reflections looks weird :?
lack of normals i think
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Old 10-22-2004
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NightEye NightEye is offline
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Mercedes McLaren SLR

Normals on a highpolycar?
OZ, you've been away too long
:mrgreen:


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Old 10-25-2004
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Mercedes McLaren SLR

i think, that this carpaint reflect the background too much
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  #6 (permalink)  
Old 10-25-2004
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Mercedes McLaren SLR

Quote:
Originally Posted by revelli
i think, that this carpaint reflect the background too much
not really.... just take a look at these pic...

http://www.smcars.net/forum/files/pict0155.jpg
http://www.smcars.net/forum/files/pict0148.jpg

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Old 12-14-2004
eXodus eXodus is offline
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Mercedes McLaren SLR

tthe logo should have pointy edges on the end of every line...
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  #8 (permalink)  
Old 12-15-2004
mwkmn mwkmn is offline
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Mercedes McLaren SLR

The reflection seems wierd not because the reflection amount is too much, rather because the mesh is bumpy.

...I think.

Oh and since this backgroundsize render is meant to be THE final render, why not increase the sampling range value in order to get rid of those noise on the floor?
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  #9 (permalink)  
Old 12-15-2004
*RedStar*
 

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Mercedes McLaren SLR

damn man. This need alot of work. And by making the car black doesnt mean we wont realise its hella bumpy. :wink:
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Old 02-26-2005
kboli kboli is offline
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Mercedes McLaren SLR

the thing is that the material is set to UV mapping when its supposed to be set to cubic projection... when its set like this any map that is assigned to the material is fu**ed up and set sepperetly( u know what i'm trying to say) on each polygon

or at least it's what i'd check first
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