![]() |
![]() |
![]() |
![]() |
![]() |
|
|||||||
| Finished Work Show your finished models and final renders here |
| |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
Seat Cupra GT
If you want it to look decent, you have to 1st do smoothing groups in Max, then remove all center edges so most of your tris become quads. Then you select the faces you want to be smoothed, then apply meshsmooth. It will apply meshsmooth on poly level (the quad icon in editable mesh). Then in meshsmooth, you check the options so it uses smoothing groups, then keep faces convex, then work with quads, then deselect "apply to whole mesh" so it only applies meshsmooth to your selected quads and then you put the iterations on 1 and you should get a pretty decent result.
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| seat leon cupra r, custom | revelli | Work In Progress: Rendering and animation | 31 | 07-11-2005 03:47 PM |
| Seat Cupra GT renders | NaugriM | Finished Work | 15 | 11-30-2004 08:53 AM |
| Seat Cupra GT [update] | NaugriM | Work In Progress: Rendering and animation | 17 | 05-27-2004 07:42 AM |
| seat cupra gt | daloop | Requests | 5 | 05-24-2004 04:47 PM |
| Blueprints / technical drawing layouts of SEAT LEON CUPRA R | deadhands | Requests | 3 | 03-16-2004 10:11 AM |
|
All times are GMT -5. The time now is 03:08 AM. |