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Finished Work Show your finished models and final renders here

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  #11 (permalink)  
Old 02-12-2005
NaugriM NaugriM is offline
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Seat Cupra GT

Yeah you can apply it if u export the mesh to 3dsmax, but zmod uses triangles and 3dsmax uses quads, meshsmooth ****s up the whole mesh.

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  #12 (permalink)  
Old 02-13-2005
Nick_ll Nick_ll is offline
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Seat Cupra GT

If you want it to look decent, you have to 1st do smoothing groups in Max, then remove all center edges so most of your tris become quads. Then you select the faces you want to be smoothed, then apply meshsmooth. It will apply meshsmooth on poly level (the quad icon in editable mesh). Then in meshsmooth, you check the options so it uses smoothing groups, then keep faces convex, then work with quads, then deselect "apply to whole mesh" so it only applies meshsmooth to your selected quads and then you put the iterations on 1 and you should get a pretty decent result.
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  #13 (permalink)  
Old 02-14-2005
NaugriM NaugriM is offline
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Seat Cupra GT

Never thought about that, thanks Nick_II I will try it

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  #14 (permalink)  
Old 02-14-2005
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NightEye NightEye is offline
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Seat Cupra GT

If you want it to look decent?
Damn, never thought SMC couldn't accept lowpoly models for what they are :S


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  #15 (permalink)  
Old 02-14-2005
Nick_ll Nick_ll is offline
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Seat Cupra GT

please define low poly?
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  #16 (permalink)  
Old 02-14-2005
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NightEye NightEye is offline
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Lowpoly models are models without any SubDivision/meshsmooth/NURMS.
Highpoly models are models with the above.


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  #17 (permalink)  
Old 02-15-2005
marvin marvin is offline
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Seat Cupra GT

Low polly needs alot of self control, it harder, imo, than high polly.

Nise model mate.

Humpty Dumpty was pushed!!!
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  #18 (permalink)  
Old 05-08-2005
amish_rabbi amish_rabbi is offline
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Seat Cupra GT

for low poly its realy good

but i agree with people saying u should take it into max and mesh smooth it, would look amazing
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  #19 (permalink)  
Old 05-14-2005
DrumBoPing DrumBoPing is offline
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Seat Cupra GT

wow for zmod that looks pretty good





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