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Old 11-12-2004
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Seat Cupra GT

Here's a background sized render of my Seat Cupra GT, modeled with zmod and rendered with 3ds max scanline renderer. What do you think?

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Old 11-12-2004
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Seat Cupra GT

Shading on the ground could be a bit darker, but very sweet otherwise!
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Old 02-06-2005
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Seat Cupra GT

nice modeling, but next time, model it -with- Mesh Smooth
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Old 02-07-2005
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Seat Cupra GT

That car was modeled in zmod, so I can't apply meshsmooth on it :?
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Old 02-07-2005
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Seat Cupra GT

And then again, lowpoly cars can be awesome aswell, and I think this is the evidence
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Old 02-07-2005
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Seat Cupra GT

I agree with NightEye. Good result for a lowpoly model! It's a shame that the
viewing angle you have chosen doesn't show much detail on the rest of the
car. Could you do some renders from different viewpoints? Nice job anyway!
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Old 02-11-2005
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Seat Cupra GT

Does'nt it exist mesh smooth in zmod? Wow that sucks Well, not to be able to use mesh smooth, its a good work.. cheers.
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Old 02-11-2005
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Seat Cupra GT

Originally Posted by Gurki
Does'nt it exist mesh smooth in zmod? Wow that sucks Well, not to be able to use mesh smooth, its a good work.. cheers.
Zmod is a free program, so it's very simple (it only costs 2 mb of space on the HDD ). Thanks man
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Old 02-11-2005
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Seat Cupra GT

your grids are flat i think but it is very beautiful
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Old 02-12-2005
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Seat Cupra GT

Originally Posted by NaugriM
That car was modeled in zmod, so I can't apply meshsmooth on it :?
The M3 GTR I posted in the other thread is modeled in ZMod and for render purpose I've added meshsmooth to it in plenty of places.
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Old 02-12-2005
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Seat Cupra GT

Yeah you can apply it if u export the mesh to 3dsmax, but zmod uses triangles and 3dsmax uses quads, meshsmooth ****s up the whole mesh.
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Old 02-13-2005
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Seat Cupra GT

If you want it to look decent, you have to 1st do smoothing groups in Max, then remove all center edges so most of your tris become quads. Then you select the faces you want to be smoothed, then apply meshsmooth. It will apply meshsmooth on poly level (the quad icon in editable mesh). Then in meshsmooth, you check the options so it uses smoothing groups, then keep faces convex, then work with quads, then deselect "apply to whole mesh" so it only applies meshsmooth to your selected quads and then you put the iterations on 1 and you should get a pretty decent result.
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Old 02-14-2005
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Seat Cupra GT

Never thought about that, thanks Nick_II I will try it
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Old 02-14-2005
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Seat Cupra GT

If you want it to look decent?
Damn, never thought SMC couldn't accept lowpoly models for what they are :S
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Old 02-14-2005
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Seat Cupra GT

please define low poly?
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Old 02-14-2005
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Seat Cupra GT

Lowpoly models are models without any SubDivision/meshsmooth/NURMS.
Highpoly models are models with the above.
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Old 02-15-2005
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Seat Cupra GT

Low polly needs alot of self control, it harder, imo, than high polly.

Nise model mate.
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Old 05-08-2005
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Seat Cupra GT

for low poly its realy good

but i agree with people saying u should take it into max and mesh smooth it, would look amazing
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Old 05-14-2005
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Seat Cupra GT

wow for zmod that looks pretty good
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