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  #1 (permalink)  
Old 06-06-2005
XSImatrix's Avatar
XSImatrix XSImatrix is offline
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3dsmax Clay+Wire

Does anyone know how to render these type of pictures within 3dsmax or do I use a plugin of some sort? ( Image attached below )
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Old 06-07-2005
o.j o.j is offline
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3dsmax Clay+Wire

Google vray edgemap. It's a plugin for vray that does exactly what you want.

Oliver
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Old 06-07-2005
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XSImatrix XSImatrix is offline
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3dsmax Clay+Wire

Damn you vray!! lol stoopid, I really should think of investing in it instead of using that slow ass scanline.

Also can someone get me the VRay Trial cause I am having problems with their site and cant seem to login, or even register a new user to get into the downloads section under support for the trial.

markietamike@gmail.com <thats my email adresss gots around 2.4 gigs space so dont worry about vray being to big i just hope attachment sizes on your servers will allow it to send>

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Old 06-07-2005
Rattur Rattur is offline
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3dsmax Clay+Wire

Quote:
Originally Posted by XSImatrix";p=&quot View Post
Also can someone get me the VRay Trial cause I am having problems with their site and cant seem to login, or even register a new user to get into the downloads section under support for the trial.
Here is your answer:
Quote:
Originally Posted by Quoted from the Chaosgroup forum
Chaosgroup just published a new combined website over the weekend. I believe Peter said yesterday that they will try to include the account registration in the support section of the new website ASAP.

Unfortunatly, you'll have to wait until then.

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Old 06-07-2005
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XSImatrix XSImatrix is offline
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3dsmax Clay+Wire

Oh Thanks I didnt see that on their site.

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Old 06-10-2005
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multimediaman multimediaman is offline
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3dsmax Clay+Wire

forget vray, no need for that, as the effect you desire can be done easily by default with 3dsmax.


first, get your object's base mesh (with no meshsmooth on it) and select all the edges on the model. Now, find the button that mentions create shape (~max 4.2), or Create shape from polys I think is in the later versions.

now a new spline object is created that has the same structure as the edges of your mesh. In the Rendering panel, change the thickness to .5 or something like that, and choose rendering sides as 6. Check off that you want it to be renderable, change it to show render mesh, and now assign an all-black material to the spline object, and render.


alternatively, you can clone the base mesh, use a push modifier with a value around .05 in the push modifier to make the new object slightly larger than the original, so no z-fighting occurs, and assign an all-black material to that. Now in the material, check off the wireframe option, and if you need to, adjust the width of the wireframe material using extended parameters in the material editor.

So yeah, hope that helps.

also, a technique my instructor once told me... but ... um... a very crappy technique IMO is to either make a square image that has a black outline around the edges of it, and then load that up into the material, and assign it to the object and change it to make it a face map in the material editor.... it produces somewhat similar results, but large faces and small faces are different sizes, and blurred up, so IMO, it looks pretty bad compared to the previous methods I mentioned...

if you like that method, but don't like the blurriness, you can also, instead of using a regular image map, you can use a gradiant ramp map, changed to "box" and with custom points on the gradient ramp to make a black outline like that... adjust/add/delete the custom points to refine the way your map looks. quality of the edges can be adjusted with the supersampling panel, and enabling supersampling, of which Adaptive Halton with a quality of 1.0 looks the best, but takes the longest....

hope that helps

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