![]() |
![]() |
![]() |
![]() |
![]() |
|
|||||||
| General Discussion General Discussion |
| |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
Low Poly modelling (for games?)
Hello,
I have done some modelling with commercial airplanes before(for Microsoft's Flight Sim), and I wanted to give car modelling for games a shot. Could anyone please explain to me the basics of it? Do you use one face of the cube and "extend" it to make the mesh? By the way, I would be using 3dsmax ![]() Thanks -lg ![]() Regards, <br />Lionel Goh |
|
||||
|
Re: Low Poly modelling (for games?)
Quote:
![]() - Strength Determination Merciless Forever -
BLS FIN Chapter f**k the fuel economy |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Help with modelling (beginner type questions) | BlobVanDam | General Discussion | 2 | 09-28-2005 11:41 PM |
| Serious help needed in modelling | Hellbound | General Discussion | 2 | 09-04-2005 02:08 PM |
| Need help answering general spline modelling questions. | wes_t_mclaren_mercedes | General Discussion | 1 | 06-10-2005 04:06 PM |
| maya poly modeling | hpghost | Requests | 1 | 07-12-2004 03:27 PM |
| triangle poly and quad poly | AzNightmare | General Discussion | 4 | 02-28-2004 09:49 AM |
|
All times are GMT -5. The time now is 01:25 AM. |