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need help modeling wheels
I got a little bored working on the body of my first project so I wanted to get started on the wheels. I have no idea how to start though, I've tried starting 3 or 4 different ways and none of them turned out with any potential. How does everyone else go about modeling wheels and how would you recommend I start? I'm trying to model the wheels for the BMW M Coupe, picture below.
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Re: need help modeling wheels
Alright I have a mesh which i think is pretty accurate for one spoke. How do I change the axis that it rotates about so that it rotates around the center of the rim, instead of the end of the spoke?
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Re: need help modeling wheels
so wait, go you havea full spke or half,
mirror and weld if you only have half. ok so you should now have 1 spoke outta 5, what your gonna do is go to where you have the create, modify, hierachy, motion, display, and utilities (top right) with your spoke selected go to hierachy and choose affect pivot only, and right click the move icon and set the pivot to 0'0'0 now go back to modify. So your set to rotate and make 4 last spokes, heres where max is smart. Go to Tool>Array and use these settyings, you might need to change the axis on which its rotating on (X,Y,Z) i set mine to z. (remeber you want a 360 roattion with 5 instances. |
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Re: need help modeling wheels
heh, np.
also if you want to get vertice welded for you, aslong as you made those guides before and everything lines up, apply the weld vertice modifier to your collection of spoke. (im assuming you alreadyattached each spoke to eachother so that when you select it is one object.) and set the weld threshold to whatever grabs your verts. but the problem is if you got the verticy not lining up that well using a stronger threshold might weld verticy in chamfered areas. ![]() |
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