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I recommend to do the M3 tutorial from LWG. It shows you how to model with polygons (and SubPatches), and in my opinion it's very clear
![]() The only thing you need to skip is the first paragraph on setting up prints. Setting up prints: http://www.smcars.net/forums/showpos...47&postcount=2 Poly modeling an M3: http://lwg3d.org/forums/showthread.php?t=14472 Good luck, and if you need help from a fellow LWer, just ask ![]() |
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To do that with SubD's is really tough indeed.. But, excuse me for bringing up my own model, that's when bumpmaps come in handy
![]() This is the wire: http://arjen.zanderz.org/dino/wire-04.jpg[ This is without bumpmaps: http://arjen.zanderz.org/dino/dino-32.jpg And this is with a bumpmap (ignore the tire, although this is done with a bumpmap too): http://arjen.zanderz.org/dino/dino-34.jpg Here is my bumpmap (rescaled a LOT, original size was 1960×1960, TGA format): Last edited by NightEye : 05-14-2006 at 05:21 AM. |
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