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It's actually a matter of taste, and even though vray has alot of speed advantages, it's not really that big a deal (ok it might have changed since I used it, please don't flame me) mental ray is also quite a speedking, it's just less artist-firendly, but does the same and comes with 3ds max.
AFAIK there's a metallic car paint shader in vray, making the actual material creation really easy, where you ahve to make it yourself in mental ray. There are tutorials along with 3ds max for the mental ray system, but be prepared, it might be quite heavy to deal with at first, because of the very misguiding namings used for some settings in mental ray. To enable mental ray, press F10, and under renderer, find your production renderer, and shift it to mental ray. It should be pretty easy to locate ![]() The rest you will ahve to learn through the tutorials... ![]() Satan made me do it... All of it... |
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personaly i like vray. mental ray, and even maybe the extent of scanline....scanline is very fast, but if you get the settings right it is quite nice....for example, use architectural maps with about 60 shinyness and 1.2 refraction, they look pretty good as long as you have your lights and planes set right....
with mental ray i found its a lot more self explanitory than vray, yet both have their ups and downs |
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Like I said, a matter of taste
![]() I personally prefer the scanline render, but use mental ray sometimes when scanline can't do what I want. I haven't used any 3rd part renders for quite some times though. But the quality is more or less the same for each render, it's only the speed and interface that differs ![]() ![]() Satan made me do it... All of it... |
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