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Help With Max
i dunno if this is the right forum to post this but here it goes..
I've been trying to make something in max now, and the question is how do i leave something with a sharp edge when i aply a meshsmooth to it ?? cuz it gets all round and stuff and i can't figure out how to |
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Help With Max
Shamelessly I refer to something I wrote some time ago ...
http://hem.passagen.se/dh1998/3d/gto/modelling02.html :wink: Its also good to read with meshsmooth (NURMS subdivision) is really about at http://www.wide3d.no/tutorials/Car_nurms_01.htm Generally its about packing your vertices tight together and create 3-point edges where you want it to be a sharp edge. |
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Help With Max
very easy all you do is put poly's together like the pic i will post up,closer the polyies Sharper the edges(no need to put much polyies 2 polyies would do it
).first pic is no wireframe but the same as the first but with added meshsmooth and the second is with wireframe without meshsmooth ![]() The Extreme High Poly Builder of Zmodeler |
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