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Old 4 Weeks Ago
Prothero Prothero is offline
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Question Bizarre blueprint problem - how is this possible?

Am i missing something obvious here, because this has me STUMPED!

I'm importing a front blueprint into Maya, but it wants to import it at over twice the size of the side and top image planes! But the images are the same size! Why does it do this?? The image is the same height as the side view, so it should just import and match up exactly shouldn't it? But it's not, and having to line them up by eye is a real pain.



Last edited by Prothero : 4 Weeks Ago at 11:12 AM.
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Old 4 Weeks Ago
Prothero Prothero is offline
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OK, something odd going on here...

I notice that the image plane is actually fitting itself to the size of the 'Front' orthographic view!! So if i zoom out, and import, it makes it even bigger!! What?! This must be a bug surely. It completely screws up alignment of image planes!
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Old 4 Weeks Ago
Lluis Lluis is offline
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Instead of using image planes, you can use poligonal planes with same proportions of your pictures and the desired size.
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Old 4 Weeks Ago
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multimediaman multimediaman is online now
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what are the dimensions of the image(s) you're using for the blueprints?

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Old 4 Weeks Ago
Prothero Prothero is offline
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The side view is 2476x871 and the front view is 1047x871.

So they should line up perfectly?! Shouldn't they?? It's just the front view that's doing this. It wants to 'fit' the image plane to whatever size the window is. The side and top views don't do this, and those image planes line up just fine. It's the front view that won't do what i thought it was supposed to!
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Old 4 Weeks Ago
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multimediaman multimediaman is online now
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well, I'm not quite sure about maya's architecture, but in 3dsmax, people every once in a while load up blueprints that are ridiculously huge, and their graphics card can't display them properly, which ends up showing up strangely... but those images seem like a graphics card should be able to handle them properly.

Though if you just want to test it out, I'd recommend scaling the 2476 dimension down to 2048, then using sizing the other images to match up with the numbers.

another thing (though I'm not sure how this translates or displays in Maya, is that 3dsmax allows you to set a texture by screen mapping, as opposed to mapping coordinates, which can make the texture do funky things for rendering... however I'm not sure about what to suggest, or why that would've happened, or even if that would change anything

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Old 4 Weeks Ago
Prothero Prothero is offline
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Mmmm, well I have just done a test and imported the blueprints as one big image (i.e front, side, top) all as one image, and they line up fine etc. The front view imports ok without any problems this time. So obviously something going with the way i've save the images in Photoshop or something. Or it's just one of those crazy Maya bugs...!
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Old 4 Weeks Ago
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et_fone_home et_fone_home is offline
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Dont use Image Plane in maya, its totally bad! Since, it laggs on high resolution, it is not as customizable as surface or polygon planes. Most, or all Maya users use surface or polygon planes when setting up blueprints.

Post some screens, that might help.

I dont think its a bug, its just the way its designed. The image plane moves with the camera, unless you tell it not to move.
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Old 4 Weeks Ago
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peterliang peterliang is offline
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You know...its much easier to just create them one sided planes and then set the width and height and then you can scale them down altogether to the comfortable view port size....then you can freeze it when starting to model..


I tried the image plane mode long time ago but just takes too long and I need more than one view port at the same time...
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