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Car Modeling, need some help!
im trying to make cars for Need For Speed High Stakes using zmodeler. I'm just wondering what scale i should use for my blueprints so that the car i model will be on the same scale as the cars that already exist in High Stakes. I'm worrird that the car i make will seem to small or too large in comparission to the existing cars. Thanks for your help!
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No one else having this problem?
I thought at least a few of u would of had a simliar problem at some point. The one thing holding me back from creating cars is the scale. How do the rest of u get an accurate car size with the models u build?? thx
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Car Modeling, need some help!
You just simply import an existing NFS:HS car and scale it according to that.
![]() ![]() Scott:Okay, Houston. As I stand out here in the wonders of the unknown at Hadley, I sort of realize there's a fundamental truth to our nature. Man must explore. |
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Car Modeling, need some help!
guess that could work. but i want the cars size to be totally accurate. i dont want it to be the exact same size as an existing High Stakes car. i already have the exact dimensions for the car im going to create. so im just gonna scale that down to a size that will fit in zmodeler, i dont know what scale to use..
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Car Modeling, need some help!
ZMod?
Go to Options -> Settings, and click on the Units tab. Then select NFS 4 meters. Voila'. ![]() ![]() Scott:Okay, Houston. As I stand out here in the wonders of the unknown at Hadley, I sort of realize there's a fundamental truth to our nature. Man must explore. |
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Car Modeling, need some help!
No problem. Zmod has it's ways.
![]() ![]() Scott:Okay, Houston. As I stand out here in the wonders of the unknown at Hadley, I sort of realize there's a fundamental truth to our nature. Man must explore. |
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Car Modeling, need some help!
Nice van, how many polies is that?
![]() Scott:Okay, Houston. As I stand out here in the wonders of the unknown at Hadley, I sort of realize there's a fundamental truth to our nature. Man must explore. |
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