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does anyone here use maya to model cars?
Not me, i use Max and Rhino
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does anyone here use maya to model cars?
yeah, im having a hell of a time figuring out how to make good looking door/hood seams. its really drivin me crazy trying to figure it out, so if ya know how or have any good advice on modeling cars in general, id appreciate it
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does anyone here use maya to model cars?
well, i guess i can't really help you on that matter. i'm usually doing game models, so my doorlines get textured on.
i've got an idea of what to do though. in the pic, the top part is what you have from teh side view of your doorline. the lower pic is like a profile from the top. basically just have a V shape for the doorcut. the rows on either side of the V are there for smoothing purposes. all this will require is that you use the split polygon tool a bit to get the rows in there. after that you can just move the center row towards the middle of the car a little and that should work out. hope that can help you out somewhat. |
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does anyone here use maya to model cars?
yeah i use maya! for me polys are the best way to go, nurbs are painful to deal with and i dont know how to use sundivs that well.
Does anyone know how to make the door, hood, etc seams with polys? pls let me know. thanx |
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