Discussion: Can you help me with renders?

Like Tree2Likes
  • 2 Post By dave_3d
  1. #1
    Slovak Republic Cup Holder am3r1ca's Avatar
    Join Date
    Jun 2012
    Posts
    8
    Thanks
    3
    Thanked 0 Times in 0 Posts


    3DS MAX

    Can you help me with renders?

    Hi guys, I would like to ask you for help. At first I'm sorry for my bad english, but I'm not from english speaking country. But let's get to my problem. I would like to make render of my DeTomaso Mangusta that would look like this :. I don't know where even start. I made couple of renders of my Mangusta, but none of them is with some background or environment, so I dunno how to do that. Can you help me, please? By the way, I attached some renders of my Mangusta, can you rate it? How lame/good is it? Thank you guys. I hope I am going to learn something new.
    Attached Thumbnails Attached Thumbnails Can you help me with renders?-025.jpg   Can you help me with renders?-026.jpg   Can you help me with renders?-024.jpg  

  2. #2
    Slovak Republic Cup Holder am3r1ca's Avatar
    Join Date
    Jun 2012
    Posts
    8
    Thanks
    3
    Thanked 0 Times in 0 Posts


    3DS MAX
    Ok so I followed one tutorial I found here (Create a Photorealistic Car Render using 3DS Max and Vray) but the result is looking like a bad joke...at least for me..what do you think? I don't like it..
    Attached Thumbnails Attached Thumbnails Can you help me with renders?-mangusta3.jpg  

  3. #3
    United States Carbon-Fibre Shifter helicase's Avatar
    Join Date
    Dec 2007
    Posts
    1,024
    Thanks
    12
    Thanked 28 Times in 25 Posts


    Alias Design 3DS MAX
    unless you are ORB, most people like me it takes a LONG time and a lot of practice to make it look good. Just keep at it!!! Mess around. The best things you learn don't come from tutorials in my opinion.

  4. #4
    Scotland Moderator dave_3d's Avatar
    Join Date
    Nov 2004
    Posts
    261
    Thanks
    7
    Thanked 10 Times in 9 Posts


    3DS MAX 3DS MAX
    What renderer are you using ?
    http://www.dmmultimedia.com - The ORIGINAL BBS 3ds Max/Mental Ray Tutorials - Latest WIP Focus RS II

  5. #5
    Canada Extra Cupholder Falango's Avatar
    Join Date
    Jul 2008
    Posts
    404
    Thanks
    3
    Thanked 13 Times in 13 Posts


    Maya 3DS MAX
    Your HDRI is 'working', but your shaders need some tweaking to make the paint look like paint, and the glass reflect and refract properly. HDRI backplates take a bit of time to get used to working with, but once you understand them, you can get some brilliant results with minimal effort. I'd start by looking for some tutorials that explain what HDRI backplates do. Digital Tutors has some great tutorials for this kind of stuff.

  6. #6
    Scotland Moderator dave_3d's Avatar
    Join Date
    Nov 2004
    Posts
    261
    Thanks
    7
    Thanked 10 Times in 9 Posts


    3DS MAX 3DS MAX
    If you want an explanation about HDRIs I wrote a tutorial here :

    DM Multimedia - Studio 3DS Max Tips and Tutorials - Full Tutorial - Schnorbill Scene Setup

    There is also a tutorial I wrote which shows how to use a spherical HDRI. Same basic principle for a cylindrical HDRI :

    DM Multimedia - Studio 3DS Max Tips and Tutorials - Full Tutorial - Production Shaders in Mental Ray

    I am 80% finished my website update (offline), and will probably include a new tutorial on how to use HDRI backplates and the Mental Ray production shaders (and possibly iRay).

    Dave
    Bookmaker and am3r1ca like this.
    http://www.dmmultimedia.com - The ORIGINAL BBS 3ds Max/Mental Ray Tutorials - Latest WIP Focus RS II

  7. The Following 2 Users Say Thank You to dave_3d For This Useful Post:


  8. #7
    Slovak Republic Cup Holder am3r1ca's Avatar
    Join Date
    Jun 2012
    Posts
    8
    Thanks
    3
    Thanked 0 Times in 0 Posts


    3DS MAX
    I used Vray for these renders, but if you can help me with mr, I will use mr. I'm new to 3D modeling and this is my first car, so I would like to make some nice renders with it. I don't really care about renderer, I will try anything.

  9. #8
    Slovak Republic Cup Holder am3r1ca's Avatar
    Join Date
    Jun 2012
    Posts
    8
    Thanks
    3
    Thanked 0 Times in 0 Posts


    3DS MAX
    Quote Originally Posted by dave_3d View Post
    If you want an explanation about HDRIs I wrote a tutorial here :

    DM Multimedia - Studio 3DS Max Tips and Tutorials - Full Tutorial - Schnorbill Scene Setup

    There is also a tutorial I wrote which shows how to use a spherical HDRI. Same basic principle for a cylindrical HDRI :

    DM Multimedia - Studio 3DS Max Tips and Tutorials - Full Tutorial - Production Shaders in Mental Ray

    I am 80% finished my website update (offline), and will probably include a new tutorial on how to use HDRI backplates and the Mental Ray production shaders (and possibly iRay).

    Dave
    Thank you, I will definitely try it.

  10. #9
    Germany Administrator exidge's Avatar
    Join Date
    Jun 2004
    Posts
    932
    Thanks
    270
    Thanked 430 Times in 81 Posts


    3DS MAX Maya
    It actually doesn't matter which renderer u'll use. Your car has not enough details, and you are comparing to a finished model and you want the same result. Rendering is process like a WIP when you model a car. You can't just press two buttons and have the car fully done right? Same goes with rendering
    Try to work out materials as suggested above and also finish your car, that will fill the gap because the render in Vray above is pointing into the right direction

    Cheers,
    exidge

  11. The Following User Says Thank You to exidge For This Useful Post:


  12. #10
    Slovak Republic Cup Holder am3r1ca's Avatar
    Join Date
    Jun 2012
    Posts
    8
    Thanks
    3
    Thanked 0 Times in 0 Posts


    3DS MAX
    Quote Originally Posted by exidge View Post
    It actually doesn't matter which renderer u'll use. Your car has not enough details, and you are comparing to a finished model and you want the same result. Rendering is process like a WIP when you model a car. You can't just press two buttons and have the car fully done right? Same goes with rendering
    Try to work out materials as suggested above and also finish your car, that will fill the gap because the render in Vray above is pointing into the right direction

    Cheers,
    exidge
    Ok, thank you.

  13. #11
    Czech Republic Extra Cupholder nosalis's Avatar
    Join Date
    Aug 2004
    Posts
    505
    Thanks
    2
    Thanked 11 Times in 10 Posts


    3DS MAX Maya
    it's exactly like exidge says .. it will be hard to make it look great, when the model is simple.
    to make it look better you have 3 options

    option1
    add more details to the car, the more details you add the easier it will be to make it look good, try to separate objects based on the material they are from (rubber, glass,chrome, car-paint, black plastic ..etc)

    option2
    create detailed textures for the car, if you don't model details, you can get away with a lot if you add good details into the textures.

    option3
    improve shaders .. though it's hard to work on shaders when you don't have things to work with (details on models, mesh parts split to different materials, textures, specular maps ... etc)

    so to make it great .. do all 3

    as to your previous question .. for the black&white render it will be quite difficult to make it using the usual approaches. For that kind of effect it will be all about shaders .. trying to find some cartoonish looking shader and rendering up the scene with probably just 1 light (normal spotlight ) .. probably just scanline render .. no fancy MR or Vray stuff

    keep it up

  14. The Following User Says Thank You to nosalis For This Useful Post:


  15. #12
    Slovak Republic Cup Holder am3r1ca's Avatar
    Join Date
    Jun 2012
    Posts
    8
    Thanks
    3
    Thanked 0 Times in 0 Posts


    3DS MAX
    Quote Originally Posted by nosalis View Post
    it's exactly like exidge says .. it will be hard to make it look great, when the model is simple.
    to make it look better you have 3 options

    option1
    add more details to the car, the more details you add the easier it will be to make it look good, try to separate objects based on the material they are from (rubber, glass,chrome, car-paint, black plastic ..etc)

    option2
    create detailed textures for the car, if you don't model details, you can get away with a lot if you add good details into the textures.

    option3
    improve shaders .. though it's hard to work on shaders when you don't have things to work with (details on models, mesh parts split to different materials, textures, specular maps ... etc)

    so to make it great .. do all 3

    as to your previous question .. for the black&white render it will be quite difficult to make it using the usual approaches. For that kind of effect it will be all about shaders .. trying to find some cartoonish looking shader and rendering up the scene with probably just 1 light (normal spotlight ) .. probably just scanline render .. no fancy MR or Vray stuff

    keep it up
    Thanks, it seems that I've got a lot of work that needs to be done Ďakujem za pomoc

  16. #13
    Slovak Republic Cup Holder am3r1ca's Avatar
    Join Date
    Jun 2012
    Posts
    8
    Thanks
    3
    Thanked 0 Times in 0 Posts


    3DS MAX
    I would like to thank you for your help, but as I can see, I'm just too big NOOB to make nice render...anyway thank you .

  17. #14
    Scotland Moderator dave_3d's Avatar
    Join Date
    Nov 2004
    Posts
    261
    Thanks
    7
    Thanked 10 Times in 9 Posts


    3DS MAX 3DS MAX
    Quote Originally Posted by am3r1ca View Post
    I would like to thank you for your help, but as I can see, I'm just too big NOOB to make nice render...anyway thank you .
    We all start as Noobs. All of us. So keep trying. It is how we all started.

    Dave
    http://www.dmmultimedia.com - The ORIGINAL BBS 3ds Max/Mental Ray Tutorials - Latest WIP Focus RS II

  18. #15
    Slovak Republic Cup Holder am3r1ca's Avatar
    Join Date
    Jun 2012
    Posts
    8
    Thanks
    3
    Thanked 0 Times in 0 Posts


    3DS MAX
    Quote Originally Posted by dave_3d View Post
    We all start as Noobs. All of us. So keep trying. It is how we all started.

    Dave
    Thank you for your nice words, but I guess your first 3D car is looking beter than my real car

  19. #16
    Scotland Moderator dave_3d's Avatar
    Join Date
    Nov 2004
    Posts
    261
    Thanks
    7
    Thanked 10 Times in 9 Posts


    3DS MAX 3DS MAX
    Quote Originally Posted by am3r1ca View Post
    Thank you for your nice words, but I guess your first 3D car is looking beter than my real car
    No. I can't remember my very first car, but it was very simple. Think I posted some in the "post your first car" thread. Have a look there. And remember many people won't show their first car.

    Dave
    http://www.dmmultimedia.com - The ORIGINAL BBS 3ds Max/Mental Ray Tutorials - Latest WIP Focus RS II

  20. #17
    Canada Extra Cupholder Falango's Avatar
    Join Date
    Jul 2008
    Posts
    404
    Thanks
    3
    Thanked 13 Times in 13 Posts


    Maya 3DS MAX
    Quote Originally Posted by am3r1ca View Post
    I would like to thank you for your help, but as I can see, I'm just too big NOOB to make nice render...anyway thank you .
    You have to start somewhere. No matter what profession/hobby/activity you do, you can't be an expert overnight. Read tutorials, follow videos, and practice, even just play with settings and tools to see what they do.

    The 3 options above are good to keep in mind when doing a project. There are several variables you want to consider when choosing how to get the fine details out of your model. Close up renders? Probably detail it with the model. Still frame renders that you might touch up in Photoshop? You'll get away with good texture work. Animating the car, or rigging it? Model the details. The third option, with shaders, will give you drastic improvements if you have a good lighting setup with it, because shaders and their properties are very dependent on your light setup.

  21. #18
    Philippines V6 Inside Decal beacon1's Avatar
    Join Date
    Feb 2010
    Posts
    334
    Thanks
    43
    Thanked 22 Times in 19 Posts


    3DS MAX Maya
    After a render, most actually undergo post processing via photoshop or after effects. Your render there with a backplate needs it i think.

  22. #19
    Canada Extra Cupholder Falango's Avatar
    Join Date
    Jul 2008
    Posts
    404
    Thanks
    3
    Thanked 13 Times in 13 Posts


    Maya 3DS MAX
    You want to push the render as far as it can go though. Especially if you are just starting with post, you just don't have an understanding of just how much you can do. It's still ideal to get your render as close to your final result as possible though. If you want to get into post work, try reading up on what different passes you can create to support your final render. At this point though, I'd stay polish the modeling and shading though first.

Discussion Information

Users Browsing this Discussion

There are currently 1 users browsing this discussion. (0 members and 1 guests)

Posting Permissions

  • You may not post new discussions
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

SMCARS.NET

SMCars is your source for Car Blueprints and CGI. SMC is a Community with the largest selection of Car Blueprints on the internet.

Contact | Privacy | Advertising