Back in the old days when monitors were green and running hot water was a dream I used 3d Studio 4 for DOS whilst attending some college in Australia. While I topped the class (with an emphasis on animation - human movement), the lack of local 3D modelling job prospects at the time put that love on hold. 16 years later I’m back - a complete noob, with a steep learning curve and a heap of questions...
I’ve watched several car modelling tutorial videos where some people box model, others use poly planes and some use nurbs curves > loft > convert to poly > troubleshoot all the poly faces > then convert to sub-d. So my questions are -
Q1. What is considered the quickest/easiest and most flexible workflow in modelling a vehicle? Or the most accepted way to model a vehicle? I realise the answer could vary, but lets generalise here.
Q2. In Maya I can smooth a polygonal object by pressing the number 3 on my keyboard. I can even render the smooth (3) using mental ray. My question is why would I convert my poly to a sub-d when I can just press 3 to get a sub-d 'smoothed' effect?
More Q's may follow.



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