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  #1 (permalink)  
Old 07-07-2004
Redgangstapl Redgangstapl is offline
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Any good 3d moddeler willing to teach me some stuff?

Hey there! I would like to know if there is anybody, any good 3d Moddeler (3d Max Moddeler preffered) that is able to and willing to teach me some 3d Studio Max stuff.. For example making cars, making body kits, nice rims and other stuff.

If anybody is really willing to do please PM me or contact me somehow.
Also if you dont have a lot of time on your hands, for ex like 30 mins per day or 1 hour per day thats ok....as long as you are willing to do it

Please people dont ignore this please take it into consideration

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Old 07-07-2004
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ML ML is offline
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Any good 3d moddeler willing to teach me some stuff?

to be honest.. if i don't have summer school right now, i'll be helping you out but i have to worry about myself first :?


Never settle for less...
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Old 07-08-2004
f50 f50 is offline
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Any good 3d moddeler willing to teach me some stuff?

if you haven't been to 3D-Palace yet, i'd highly recommend registering there and checking out the video tutorials. they're pretty comprehensive, and theres like 2 or 3 of them that show someone building a car from start to finish.
might be a bit easier to learn from these than from someone on MSN or whatever, since you can see what's happening.

http://3d-palace.com/
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Old 07-08-2004
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multimediaman multimediaman is offline
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Join Date: May 2004
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Any good 3d moddeler willing to teach me some stuff?

Creating textures is the only thing that really takes the time while creating a 3d car... especially if you're handpainting them like I am in my most recent project here... might post a final render of the car I'm working on in the renders forum...

anyway, there are some basic things to learn, and once you've learned them, it's all about tweaking your skills using those techniques and methods that will get your best car models...

first off, unless you're only doing low poly vehicles, you really need to experience with the Meshsmooth modifier. Play around with how close edges are, and you'll find that the closer edges give a harder crease... if you've got 3 rows of edges, arranged just right, you've got yourself a crease like you'd find on a car door. But it's really an art of learning where the detail needs to be, as well as where there shouldn't be much detail, then you'll have a car that looks nice and isn't a huge load of polys.

second... for low poly cars, learn how to tessellate into higher detail levels.

take for example a chevrolet caprice.... 1988... that car has a very flat hood... probably wouldn't need over 4 rows of faces on it even as a high detail model... however for the wheel well, you'd have one row where there are triangular faces tessellating down to make it 8 rows of faces... and then it flows to 16 rows of faces, making for a smooth wheel well, without giving you 16 times the face count on your incredibly flat hood, or other objects that might be messed up due to meshsmoothing it

third... learn what a loft is, and how to create them properly... I will give you these tips for now: create the path of the loft using the top viewport, and the shape of the loft using the front viewport... that usually helps it line up just right, though sometimes there is still some tweaking before it looks just right... lofts can really help out making stuff that is supposed to be mapped out just right... say you had a killer tire texture, except it was rolled out into a long rectangular map rather than a square map that was supposed to be just applied witha plain old planar uvw map... a loft would be a killer tool to make that tire in an instant. same can be said with planetary rings... you could have perhaps a map that's only 8 pixels tall, and perhaps 256 pixels wide, and then you could just have that texture on a loft that turns out to be the rings of the planet... it's mapped out just perfectly for you once you apply the materials (don't convert to anything before applying materials)... lofts are also great for making roads.... after all, what good is a car if you don't have a road? lol

fourth, follow a spline cage tutorial... when they work properly, they're a great tool to start out the shape of something on a car

fifth, you can shift+drag edges on an editable poly or editable mesh to create new faces really quickly. that is a very helpful tool for vehicle modeling

sixth... remember the utility panel and the reset x-form utility... reset your objects' x-form, convert them to editable meshes, then back to editable polys quite often to keep your object's mesh from corrupting, crashing your program, then making the file unable to be opened again without an error sometimes corrupted meshes can be so corrupted that they don't even want to be selected without crashing max heh

but yeah, I wish I could help you more than this, but my time is quite limited

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Old 07-12-2004
CADster CADster is offline
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Any good 3d moddeler willing to teach me some stuff?

box modelling is very easy in MAX. do a seach on the web for box modelling
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