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| Good old 80's: Work in Progress WIP Showroom for the contest Good old 80's. Place your wip here |
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Nice choice of car, rarely modeled.
You have a symmetry issue, at the thickness of the hood. There is a pinch in the thickness of the fender (at the front). There is a strange effect on top of the light covers. In rear of the front wheel arch, you have a bump. On the wheel arch, about at 45° up from the front horizontal, you probably have an issue with your mesh topology. A triangle I guess. Can we have a wire ? Otherwise, it looks great. Sounds like this contest starts on good basis. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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It wasn't a triangle, it's a 4 pole. You should add a row of polys along the edge of the wheel arch. You already have the beginning of one on the rear of the arch.
![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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About the edge not around the whole wheel arch, you're right.
I was talking about your mesh topology : let a row of poly going around the whole wheel arch, but give an hard edge only on the rear. It will allow you to have only vertices connecting 4 edges and not 5 (4 = 1 accross the fender + 1 under the wheel arch + 2 along the wheel arch) I fear I'm unclear. I will post a picture tomorrow to clearly show my point. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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