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| Good old 80's Contest – “December 9, 2007 – February 28, 2008” Winner sin5k4 – |
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It's lookin' very good so far. Smooth and nicely detailed. Keep it goin'!
![]() Current WIPs: Seat Ibiza (2009) - http://www.smcars.net/forums/work-pr...za-2009-a.html Mazda CX-7 - http://www.smcars.net/forums/work-pr...da-cx-7-a.html |
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Yeah, the splines only serve as a 3d blueprint. Using them to actually create surfaces with is usually a pretty sketchy process, and can leave you with quite messy results unless you're willing to put painstaking efforts into the model, and even with painstaking efforts, it can still mess up quite awfully.
Anyway, here's a bit of update for you all It's currently at 6,604 faces (triangles) ![]()
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Looks really good there mate, the textures is really good.
![]() [07:46am] Venom: i may be crazy, but not MMM crazy... [07:13am] Venom: Nik will turn into a Volvo and MMM a Taurus. [10:41 am] multimediaman: The internet, where men are men, women are men, and teenage girls are cops. [04:48pm] multimediaman: ooooooooooooo---BBEBWWAAAAAAAAAAAAAAAawwwwwwwww(shift) oooooooooooo---bweewaaaaAAAAAAAHHHHHH!!! |
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Nice level of details and nice textures. I'm looking forward to see it integrated in your scenes.
![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Just FYI, since I've seen several compliment the 'textures' ... the texturing is just temporary. Nothing more than the blueprints planar mapped onto the vehicle. Hopefully, the vehicle exterior won't even need textures other than the occasional bump map or normals map. The interior, engine bay, and chassis of course will use full texturing.
I'm not posting updates on this as fast as planned just because we're still doing christmas stuff over here. Starting them 12 days starting the 24th, not the 13th... lol ![]()
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