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Good old 80's Contest – “December 9, 2007 – February 28, 2008” Winner sin5k4 –

 
 
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  #11 (permalink)  
Old 12-20-2007
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looks really nice. i use to see these everywhere up until a couple years ago (i know the 80s are over but people hang on to these cars). the spline cage looks accurate to me.

ibeam

  #12 (permalink)  
Old 12-22-2007
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For a start it looks really impressive. Looks just like meshsmoothed..and stil only 4824.

Great.


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  #13 (permalink)  
Old 12-23-2007
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It's lookin' very good so far. Smooth and nicely detailed. Keep it goin'!
  #14 (permalink)  
Old 12-23-2007
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Yeah it looks pretty good.
If you keep that level of detail it will be incredible!

Am I right that these splines are only for making modeling easier like 3d blueprints or do you make parts of these splines...I'm still learning and only used splines in Z-Modeler to make tyres or other round contoured things but never did a fender or a hood out of it.
  #15 (permalink)  
Old 12-24-2007
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Yeah, the splines only serve as a 3d blueprint. Using them to actually create surfaces with is usually a pretty sketchy process, and can leave you with quite messy results unless you're willing to put painstaking efforts into the model, and even with painstaking efforts, it can still mess up quite awfully.



Anyway, here's a bit of update for you all

It's currently at 6,604 faces (triangles)
Attached Images
File Type: jpg ArtContent_Prog010.jpg (41.1 KB, 37 views)
File Type: jpg ArtContent_Prog011.jpg (96.4 KB, 57 views)
File Type: jpg ArtContent_Prog012.jpg (48.8 KB, 81 views)

  #16 (permalink)  
Old 12-24-2007
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Looks really good there mate, the textures is really good.


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  #17 (permalink)  
Old 12-24-2007
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lol, you and your random uber normal cars
Looks good so far
  #18 (permalink)  
Old 12-25-2007
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Already going for details

Surely looks great, especially textures are looking authentic
  #19 (permalink)  
Old 12-26-2007
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Nice level of details and nice textures. I'm looking forward to see it integrated in your scenes.



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Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

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  #20 (permalink)  
Old 12-26-2007
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Just FYI, since I've seen several compliment the 'textures' ... the texturing is just temporary. Nothing more than the blueprints planar mapped onto the vehicle. Hopefully, the vehicle exterior won't even need textures other than the occasional bump map or normals map. The interior, engine bay, and chassis of course will use full texturing.

I'm not posting updates on this as fast as planned just because we're still doing christmas stuff over here. Starting them 12 days starting the 24th, not the 13th... lol

 



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