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Good old 80's: Work in Progress WIP Showroom for the contest Good old 80's. Place your wip here

 
 
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Old 01-01-2008
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Here is a hood of Corolla.

...
Attached Images
File Type: jpg render_001.jpg (123.8 KB, 57 views)
File Type: jpg wire_001.jpg (157.8 KB, 57 views)

//uBd

Last edited by Johnas : 01-01-2008 at 11:07 PM. Reason: doublepost
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Old 01-01-2008
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Please avoid double post, you should have edited your first post instead.

Anyways, there is not so much to critic on so far. So keep working and keep us updated as you progress.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

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Old 01-05-2008
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I don't want to go into details everyone know which car it is.
It was born in 1983. This type of Toyota is calling AE86, hachiroku, Corolla, Levin, Levin GT, Sprinter, Trueno, kouki, zenki, Apex, GTS, SR5, 4AGE, red top, blue top, silver top, black top, small port, big port...and so on. This is the latest car of Corolla had got rear wheel drive.
AE86 was manufactured two kind of headlights(dipped and normal) and two kind of body(staged back(coupe), hatchback(liftback, fastback)). The most powerful engine is 140@7200(in the 80's), later they do a 165LE's version. You can find a lot of false information from AE86, but one thing is sure this car has the drift's creator.

I'll make it in low-poly.
Here is a small update.
Attached Images
File Type: jpg wire_002.jpg (205.7 KB, 96 views)
File Type: jpg render_002.jpg (138.3 KB, 90 views)

//uBd
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Old 01-05-2008
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Damn you do know a lot about this car.

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Old 01-05-2008
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you've got a very unconventional wireframe. Is that just due to the process you're rendering it with? or do you actually have all those odd-shaped polys in there?

If that's your actual wireframe, I'd highly recommend turning edges, for normals' sake... no pun intended

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Old 01-05-2008
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it just looks like all the wrong edges got highlighted in the render

it looks like a messy/weird wireframe, but if you imagine the right edges where they actually are, then it actually comes nicely together.

I'm a Prefectionist
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Old 01-05-2008
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I agree with previous comments : the wireframe topology is really weird, one can be afraid when looking at it. But the result looks nice. Keep it up !



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 01-05-2008
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yeah... in the end it doesn't really matter what your mesh looks like, unless you're porting it to a video game. And the truth is, the mesh here is probably fine. But software isn't always the expert at handling hidden edges in the mesh.

Assuming the actual wireframe looks like this, if the hidden edge is traveling up and down on those diamond shapes above the wheel, then that's going to give good results. But if they're being generated front-to-back, then you'll be getting strangely wide triangles, which can mess up shading just by being .02 inches off.

But yeah, if you know exactly what your hidden edges are doing, then more power to ya. I only suggested to change that because most of the time, people only associate hidden edges to be an editable mesh thing, and don't realize they exist on editable polys as well

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Old 01-13-2008
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OK, here is a small update. I go on this wire-style, because i like it. Certainly i thanking your sentiment.

And a small video about using wire parameters animation.
Attached Images
File Type: jpg render_003.jpg (133.4 KB, 79 views)
File Type: jpg wire_003.jpg (241.5 KB, 52 views)
File Type: jpg wire_003a.jpg (249.9 KB, 35 views)
Attached Files
File Type: zip test_001.zip (1.65 MB, 4 views)

//uBd
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Old 01-13-2008
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i dont wanna be an ass but this looks alot like a need for speed underground mesh ?
 



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