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so uh... this guy was telling me that GDDR3 memory is SOOO much better than GDDR2 memory, that even if the memory was overloaded, it would still be running smoothly ...
(like if a 256MB GDDR3 card had about 325MB of graphics data to handle at once, it wouldn't have noticeable slow-down)
Naturally I want to throw that logic of his out the window, and believe that the more memory the card has the better... I mean, we had some ~128MB graphics cards at work, and when we loaded too many textures into the engine, even as much as one texture, the framerate would drop from about 50fps to around 12-8 fps.
It also does this in 3dsmax, like if I have about 12 or more 1024x1024 textures active in the viewport, it chugs down to about 2-4 fps.
I'm using GDDR2 memory...
So is that guy right? or should we stick to the higher numbers regardless of GDDR3 or not?
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