Job Offer's:
Xtreme Games are in need of many people as alot of the work has been on me and the few crew members we have.It's time for us to expand and get more people in the project.
Please note pay is not available at the moment.We currently are using our money from donations for platform and game development.You dont have to stick around if after a little work you decide its not for you.Thats fine what ever amount of work you do in the time you are with us.You will be paid guaranteed(once the game is sold).
Job offers are listed below.
Low-Poly Truck Modeler:
The Low-Poly Truck Modeler position is to create and maintain your truck models.You must be able to model on our strict limit of 6,000 polies per model.
Requirements Of Models:
You will be in charge of making the model from scratch,keeping it accurate,and maintaining the model when needed.
Exporting is also your position.You will be in charge of exporting your models to a format the Uv Mapping And Texture Artist can handle.
Model's must consist of a simple chassis,body,interior,a basic front,rear suspension,and any other visible parts that will play a role in the game(this can consist of lights,beacons,etc.)
Any logo's and names that do not apply to our trade marks,or copy rights must stay off the models until we get permission,copy rights to use those trade mark logo's or names.
Last but not least you will be in charge of creating a sphere outline of the model(spheres will not be seen and should stay low-faced so each sphere should be 5 to 6 faces only).This will be exported by you and must be in DirectX ( .x ) format as the spheres will not be seen in-game and dont need to be textured.This is whats used for collision detection,physics,and weight.
Low-Poly Heavy Machinery Modeler:
The Low-Poly Heavy Machinery Modeler position is to create and maintain your heavy machinery models.You must be able to model within or around 6,000 polies per model.(We understand heavy machinery can be hard to keep within the 6,000 poly limit so if you run into a problem where you cant fit a model into that limit please contact me directly)
Requirements Of Models:
You will be in charge of making the model from scratch,keeping it accurate,and maintaining the model when needed.
Exporting is also your position.You will be in charge of exporting your models to a format the Uv Mapping And Texture Artist can handle.
Model's must consist of a simple chassis,movable arms/or booms,body,interior,a basic front,rear suspension,and any other visible parts that will play a role in the game(this can consist of lights,beacons,implements,etc.)
Any logo's and names that do not apply to our trade marks,or copy rights must stay off the models until we get permission,copy rights to use those trade mark logo's or names.
Last but not least you will be in charge of creating a sphere outline of the model(spheres will not be seen and should stay low-faced so each sphere should be 5 to 6 faces only).This will be exported by you and must be in DirectX ( .x ) format as the spheres will not be seen in-game and don't need to be textured.This is whats used for collision detection,physics,and weight.
Uv Mapping And Texture Artist:
The Uv Mapping And Texture Artist position is to create and maintain models assigned to you to be prepped for game import.
Requirements Of Uv Mapping And Texture:
You will be in charge of Uv Mapping,and texturing models assigned to you.
Exporting is also your position.You will be in charge of exporting your Uv Mapped And Textured models to DirectX format( .x ).
Models must be textured accurately and realistically.
Any logo's and names that do not apply to our trade marks,or copy rights must stay off the the textures until we get permission,copy rights to use those trade mark logo's or names.
It does not matter what texture making program(photoshop,paint.net,gimp,etc.) you use as long as you can export the textures to a format your modeling program you are using to uv map the model can read.
Job Requirements:
Able to work as a team
Have an eye for detail and a respect for quality
Able to adjust to changes when needed
Must be able to manage time to meet deadlines
These are the current positions opened.We can only except a certain number of people per position so if your interested then send in your portfolio or examples of your work if possible into us at Xtreme Games via Contact .
If you have any questions you can send them into xtrmgamemodels@gmail.com or simply reply to this post.
Best Regards
Tyler



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