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Old 01-23-2007
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jsruk jsruk is offline
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Question trouble with mapping

So...i've made the sphere and mapped the hdri on it (first picture), then i've placed plane poly for floor and mapped hdri on it like on the sphere(secont picture), but when i render that i get sh*t (picture 3), so i have to move down a bit plane polygon, then i finaly got something (picture 4), but when camera is above and under Y position=0m, render looks wierd, somehow distorted (picture 4 and 5), but when camera is on y position=0m, then render looks normaly (picture 6), wtf:?

Does someone know how to set this scene so i can move camera up and down without image distortion?

Thanks
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File Type: jpg 1.jpg (85.7 KB, 13 views)
File Type: jpg 2.jpg (96.4 KB, 15 views)
File Type: jpg 3.jpg (144.8 KB, 11 views)
File Type: jpg 4.jpg (94.5 KB, 12 views)
File Type: jpg 5.jpg (105.8 KB, 16 views)
File Type: jpg 6.jpg (97.5 KB, 13 views)

Light Wave 9.0...

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Old 01-23-2007
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Catlin Catlin is offline
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This happens in max what i do:

Take a snapshot of the view where you want and make it like super big, then apply it to the envoironment slot so that its a still background and then just apply the original hdri file to the reflection shot.

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Old 01-23-2007
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I've tryed that but i that case i can't move camera

Light Wave 9.0...

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Old 01-23-2007
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i know....in max you can redner the hdri map from the material ball,choose a nice place to render and render it out to any size.

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